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- #include "../matrix.hpp"
- #include "_matrix_vectorize.hpp"
- namespace glm
- {
- template<length_t C, length_t R, typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, U a)
- {
- return mat<C, R, U, Q>(x) * (static_cast<U>(1) - a) + mat<C, R, U, Q>(y) * a;
- }
- template<length_t C, length_t R, typename T, typename U, qualifier Q>
- GLM_FUNC_QUALIFIER mat<C, R, T, Q> mix(mat<C, R, T, Q> const& x, mat<C, R, T, Q> const& y, mat<C, R, U, Q> const& a)
- {
- return matrixCompMult(mat<C, R, U, Q>(x), static_cast<U>(1) - a) + matrixCompMult(mat<C, R, U, Q>(y), a);
- }
- template<length_t C, length_t R, typename T, qualifier Q, bool Aligned>
- struct compute_abs_matrix
- {
- GLM_FUNC_QUALIFIER GLM_CONSTEXPR static mat<C, R, T, Q> call(mat<C, R, T, Q> const& x)
- {
- return detail::matrix_functor_1<mat, C, R, T, T, Q>::call(abs, x);
- }
- };
- template<length_t C, length_t R, typename T, qualifier Q>
- GLM_FUNC_DECL GLM_CONSTEXPR mat<C, R, T, Q> abs(mat<C, R, T, Q> const& x)
- {
- return compute_abs_matrix<C, R, T, Q, detail::is_aligned<Q>::value>::call(x);
- }
- }//namespace glm
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