bitfield.inl 20 KB

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  1. /// @ref gtc_bitfield
  2. #include "../simd/integer.h"
  3. namespace glm{
  4. namespace detail
  5. {
  6. template<typename PARAM, typename RET>
  7. GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y);
  8. template<typename PARAM, typename RET>
  9. GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z);
  10. template<typename PARAM, typename RET>
  11. GLM_FUNC_DECL RET bitfieldInterleave(PARAM x, PARAM y, PARAM z, PARAM w);
  12. template<>
  13. GLM_FUNC_QUALIFIER glm::uint16 bitfieldInterleave(glm::uint8 x, glm::uint8 y)
  14. {
  15. glm::uint16 REG1(x);
  16. glm::uint16 REG2(y);
  17. REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint16>(0x0F0F);
  18. REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint16>(0x0F0F);
  19. REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint16>(0x3333);
  20. REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint16>(0x3333);
  21. REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint16>(0x5555);
  22. REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint16>(0x5555);
  23. return REG1 | static_cast<glm::uint16>(REG2 << 1);
  24. }
  25. template<>
  26. GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint16 x, glm::uint16 y)
  27. {
  28. glm::uint32 REG1(x);
  29. glm::uint32 REG2(y);
  30. REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
  31. REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
  32. REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
  33. REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
  34. REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x33333333);
  35. REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x33333333);
  36. REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint32>(0x55555555);
  37. REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint32>(0x55555555);
  38. return REG1 | (REG2 << 1);
  39. }
  40. template<>
  41. GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y)
  42. {
  43. glm::uint64 REG1(x);
  44. glm::uint64 REG2(y);
  45. REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
  46. REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
  47. REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
  48. REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
  49. REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
  50. REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
  51. REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
  52. REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
  53. REG1 = ((REG1 << 1) | REG1) & static_cast<glm::uint64>(0x5555555555555555ull);
  54. REG2 = ((REG2 << 1) | REG2) & static_cast<glm::uint64>(0x5555555555555555ull);
  55. return REG1 | (REG2 << 1);
  56. }
  57. template<>
  58. GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z)
  59. {
  60. glm::uint32 REG1(x);
  61. glm::uint32 REG2(y);
  62. glm::uint32 REG3(z);
  63. REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint32>(0xFF0000FFu);
  64. REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint32>(0xFF0000FFu);
  65. REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint32>(0xFF0000FFu);
  66. REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint32>(0x0F00F00Fu);
  67. REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint32>(0x0F00F00Fu);
  68. REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint32>(0x0F00F00Fu);
  69. REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint32>(0xC30C30C3u);
  70. REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint32>(0xC30C30C3u);
  71. REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint32>(0xC30C30C3u);
  72. REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint32>(0x49249249u);
  73. REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint32>(0x49249249u);
  74. REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint32>(0x49249249u);
  75. return REG1 | (REG2 << 1) | (REG3 << 2);
  76. }
  77. template<>
  78. GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z)
  79. {
  80. glm::uint64 REG1(x);
  81. glm::uint64 REG2(y);
  82. glm::uint64 REG3(z);
  83. REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
  84. REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
  85. REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
  86. REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
  87. REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
  88. REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
  89. REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
  90. REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
  91. REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
  92. REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
  93. REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
  94. REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
  95. REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
  96. REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
  97. REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
  98. return REG1 | (REG2 << 1) | (REG3 << 2);
  99. }
  100. template<>
  101. GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint32 x, glm::uint32 y, glm::uint32 z)
  102. {
  103. glm::uint64 REG1(x);
  104. glm::uint64 REG2(y);
  105. glm::uint64 REG3(z);
  106. REG1 = ((REG1 << 32) | REG1) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
  107. REG2 = ((REG2 << 32) | REG2) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
  108. REG3 = ((REG3 << 32) | REG3) & static_cast<glm::uint64>(0xFFFF00000000FFFFull);
  109. REG1 = ((REG1 << 16) | REG1) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
  110. REG2 = ((REG2 << 16) | REG2) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
  111. REG3 = ((REG3 << 16) | REG3) & static_cast<glm::uint64>(0x00FF0000FF0000FFull);
  112. REG1 = ((REG1 << 8) | REG1) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
  113. REG2 = ((REG2 << 8) | REG2) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
  114. REG3 = ((REG3 << 8) | REG3) & static_cast<glm::uint64>(0xF00F00F00F00F00Full);
  115. REG1 = ((REG1 << 4) | REG1) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
  116. REG2 = ((REG2 << 4) | REG2) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
  117. REG3 = ((REG3 << 4) | REG3) & static_cast<glm::uint64>(0x30C30C30C30C30C3ull);
  118. REG1 = ((REG1 << 2) | REG1) & static_cast<glm::uint64>(0x9249249249249249ull);
  119. REG2 = ((REG2 << 2) | REG2) & static_cast<glm::uint64>(0x9249249249249249ull);
  120. REG3 = ((REG3 << 2) | REG3) & static_cast<glm::uint64>(0x9249249249249249ull);
  121. return REG1 | (REG2 << 1) | (REG3 << 2);
  122. }
  123. template<>
  124. GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(glm::uint8 x, glm::uint8 y, glm::uint8 z, glm::uint8 w)
  125. {
  126. glm::uint32 REG1(x);
  127. glm::uint32 REG2(y);
  128. glm::uint32 REG3(z);
  129. glm::uint32 REG4(w);
  130. REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint32>(0x000F000Fu);
  131. REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint32>(0x000F000Fu);
  132. REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint32>(0x000F000Fu);
  133. REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint32>(0x000F000Fu);
  134. REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint32>(0x03030303u);
  135. REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint32>(0x03030303u);
  136. REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint32>(0x03030303u);
  137. REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint32>(0x03030303u);
  138. REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint32>(0x11111111u);
  139. REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint32>(0x11111111u);
  140. REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint32>(0x11111111u);
  141. REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint32>(0x11111111u);
  142. return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
  143. }
  144. template<>
  145. GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(glm::uint16 x, glm::uint16 y, glm::uint16 z, glm::uint16 w)
  146. {
  147. glm::uint64 REG1(x);
  148. glm::uint64 REG2(y);
  149. glm::uint64 REG3(z);
  150. glm::uint64 REG4(w);
  151. REG1 = ((REG1 << 24) | REG1) & static_cast<glm::uint64>(0x000000FF000000FFull);
  152. REG2 = ((REG2 << 24) | REG2) & static_cast<glm::uint64>(0x000000FF000000FFull);
  153. REG3 = ((REG3 << 24) | REG3) & static_cast<glm::uint64>(0x000000FF000000FFull);
  154. REG4 = ((REG4 << 24) | REG4) & static_cast<glm::uint64>(0x000000FF000000FFull);
  155. REG1 = ((REG1 << 12) | REG1) & static_cast<glm::uint64>(0x000F000F000F000Full);
  156. REG2 = ((REG2 << 12) | REG2) & static_cast<glm::uint64>(0x000F000F000F000Full);
  157. REG3 = ((REG3 << 12) | REG3) & static_cast<glm::uint64>(0x000F000F000F000Full);
  158. REG4 = ((REG4 << 12) | REG4) & static_cast<glm::uint64>(0x000F000F000F000Full);
  159. REG1 = ((REG1 << 6) | REG1) & static_cast<glm::uint64>(0x0303030303030303ull);
  160. REG2 = ((REG2 << 6) | REG2) & static_cast<glm::uint64>(0x0303030303030303ull);
  161. REG3 = ((REG3 << 6) | REG3) & static_cast<glm::uint64>(0x0303030303030303ull);
  162. REG4 = ((REG4 << 6) | REG4) & static_cast<glm::uint64>(0x0303030303030303ull);
  163. REG1 = ((REG1 << 3) | REG1) & static_cast<glm::uint64>(0x1111111111111111ull);
  164. REG2 = ((REG2 << 3) | REG2) & static_cast<glm::uint64>(0x1111111111111111ull);
  165. REG3 = ((REG3 << 3) | REG3) & static_cast<glm::uint64>(0x1111111111111111ull);
  166. REG4 = ((REG4 << 3) | REG4) & static_cast<glm::uint64>(0x1111111111111111ull);
  167. return REG1 | (REG2 << 1) | (REG3 << 2) | (REG4 << 3);
  168. }
  169. }//namespace detail
  170. #if GLM_COMPILER & GLM_COMPILER_CLANG
  171. # pragma clang diagnostic push
  172. # pragma clang diagnostic ignored "-Wsign-compare"
  173. #endif
  174. template<typename genIUType>
  175. GLM_FUNC_QUALIFIER genIUType mask(genIUType Bits)
  176. {
  177. GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'mask' accepts only integer values");
  178. return Bits >= sizeof(genIUType) * 8 ? ~static_cast<genIUType>(0) : (static_cast<genIUType>(1) << Bits) - static_cast<genIUType>(1);
  179. }
  180. #if GLM_COMPILER & GLM_COMPILER_CLANG
  181. # pragma clang diagnostic pop
  182. #endif
  183. template<length_t L, typename T, qualifier Q>
  184. GLM_FUNC_QUALIFIER vec<L, T, Q> mask(vec<L, T, Q> const& v)
  185. {
  186. GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'mask' accepts only integer values");
  187. return detail::functor1<vec, L, T, T, Q>::call(mask, v);
  188. }
  189. template<typename genIType>
  190. GLM_FUNC_QUALIFIER genIType bitfieldRotateRight(genIType In, int Shift)
  191. {
  192. GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateRight' accepts only integer values");
  193. int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
  194. return (In << static_cast<genIType>(Shift)) | (In >> static_cast<genIType>(BitSize - Shift));
  195. }
  196. template<length_t L, typename T, qualifier Q>
  197. GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateRight(vec<L, T, Q> const& In, int Shift)
  198. {
  199. GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateRight' accepts only integer values");
  200. int const BitSize = static_cast<int>(sizeof(T) * 8);
  201. return (In << static_cast<T>(Shift)) | (In >> static_cast<T>(BitSize - Shift));
  202. }
  203. template<typename genIType>
  204. GLM_FUNC_QUALIFIER genIType bitfieldRotateLeft(genIType In, int Shift)
  205. {
  206. GLM_STATIC_ASSERT(std::numeric_limits<genIType>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
  207. int const BitSize = static_cast<genIType>(sizeof(genIType) * 8);
  208. return (In >> static_cast<genIType>(Shift)) | (In << static_cast<genIType>(BitSize - Shift));
  209. }
  210. template<length_t L, typename T, qualifier Q>
  211. GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldRotateLeft(vec<L, T, Q> const& In, int Shift)
  212. {
  213. GLM_STATIC_ASSERT(std::numeric_limits<T>::is_integer, "'bitfieldRotateLeft' accepts only integer values");
  214. int const BitSize = static_cast<int>(sizeof(T) * 8);
  215. return (In >> static_cast<T>(Shift)) | (In << static_cast<T>(BitSize - Shift));
  216. }
  217. template<typename genIUType>
  218. GLM_FUNC_QUALIFIER genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount)
  219. {
  220. return Value | static_cast<genIUType>(mask(BitCount) << FirstBit);
  221. }
  222. template<length_t L, typename T, qualifier Q>
  223. GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillOne(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
  224. {
  225. return Value | static_cast<T>(mask(BitCount) << FirstBit);
  226. }
  227. template<typename genIUType>
  228. GLM_FUNC_QUALIFIER genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount)
  229. {
  230. return Value & static_cast<genIUType>(~(mask(BitCount) << FirstBit));
  231. }
  232. template<length_t L, typename T, qualifier Q>
  233. GLM_FUNC_QUALIFIER vec<L, T, Q> bitfieldFillZero(vec<L, T, Q> const& Value, int FirstBit, int BitCount)
  234. {
  235. return Value & static_cast<T>(~(mask(BitCount) << FirstBit));
  236. }
  237. GLM_FUNC_QUALIFIER int16 bitfieldInterleave(int8 x, int8 y)
  238. {
  239. union sign8
  240. {
  241. int8 i;
  242. uint8 u;
  243. } sign_x, sign_y;
  244. union sign16
  245. {
  246. int16 i;
  247. uint16 u;
  248. } result;
  249. sign_x.i = x;
  250. sign_y.i = y;
  251. result.u = bitfieldInterleave(sign_x.u, sign_y.u);
  252. return result.i;
  253. }
  254. GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(uint8 x, uint8 y)
  255. {
  256. return detail::bitfieldInterleave<uint8, uint16>(x, y);
  257. }
  258. GLM_FUNC_QUALIFIER uint16 bitfieldInterleave(u8vec2 const& v)
  259. {
  260. return detail::bitfieldInterleave<uint8, uint16>(v.x, v.y);
  261. }
  262. GLM_FUNC_QUALIFIER u8vec2 bitfieldDeinterleave(glm::uint16 x)
  263. {
  264. uint16 REG1(x);
  265. uint16 REG2(x >>= 1);
  266. REG1 = REG1 & static_cast<uint16>(0x5555);
  267. REG2 = REG2 & static_cast<uint16>(0x5555);
  268. REG1 = ((REG1 >> 1) | REG1) & static_cast<uint16>(0x3333);
  269. REG2 = ((REG2 >> 1) | REG2) & static_cast<uint16>(0x3333);
  270. REG1 = ((REG1 >> 2) | REG1) & static_cast<uint16>(0x0F0F);
  271. REG2 = ((REG2 >> 2) | REG2) & static_cast<uint16>(0x0F0F);
  272. REG1 = ((REG1 >> 4) | REG1) & static_cast<uint16>(0x00FF);
  273. REG2 = ((REG2 >> 4) | REG2) & static_cast<uint16>(0x00FF);
  274. REG1 = ((REG1 >> 8) | REG1) & static_cast<uint16>(0xFFFF);
  275. REG2 = ((REG2 >> 8) | REG2) & static_cast<uint16>(0xFFFF);
  276. return glm::u8vec2(REG1, REG2);
  277. }
  278. GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int16 x, int16 y)
  279. {
  280. union sign16
  281. {
  282. int16 i;
  283. uint16 u;
  284. } sign_x, sign_y;
  285. union sign32
  286. {
  287. int32 i;
  288. uint32 u;
  289. } result;
  290. sign_x.i = x;
  291. sign_y.i = y;
  292. result.u = bitfieldInterleave(sign_x.u, sign_y.u);
  293. return result.i;
  294. }
  295. GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint16 x, uint16 y)
  296. {
  297. return detail::bitfieldInterleave<uint16, uint32>(x, y);
  298. }
  299. GLM_FUNC_QUALIFIER glm::uint32 bitfieldInterleave(u16vec2 const& v)
  300. {
  301. return detail::bitfieldInterleave<uint16, uint32>(v.x, v.y);
  302. }
  303. GLM_FUNC_QUALIFIER glm::u16vec2 bitfieldDeinterleave(glm::uint32 x)
  304. {
  305. glm::uint32 REG1(x);
  306. glm::uint32 REG2(x >>= 1);
  307. REG1 = REG1 & static_cast<glm::uint32>(0x55555555);
  308. REG2 = REG2 & static_cast<glm::uint32>(0x55555555);
  309. REG1 = ((REG1 >> 1) | REG1) & static_cast<glm::uint32>(0x33333333);
  310. REG2 = ((REG2 >> 1) | REG2) & static_cast<glm::uint32>(0x33333333);
  311. REG1 = ((REG1 >> 2) | REG1) & static_cast<glm::uint32>(0x0F0F0F0F);
  312. REG2 = ((REG2 >> 2) | REG2) & static_cast<glm::uint32>(0x0F0F0F0F);
  313. REG1 = ((REG1 >> 4) | REG1) & static_cast<glm::uint32>(0x00FF00FF);
  314. REG2 = ((REG2 >> 4) | REG2) & static_cast<glm::uint32>(0x00FF00FF);
  315. REG1 = ((REG1 >> 8) | REG1) & static_cast<glm::uint32>(0x0000FFFF);
  316. REG2 = ((REG2 >> 8) | REG2) & static_cast<glm::uint32>(0x0000FFFF);
  317. return glm::u16vec2(REG1, REG2);
  318. }
  319. GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y)
  320. {
  321. union sign32
  322. {
  323. int32 i;
  324. uint32 u;
  325. } sign_x, sign_y;
  326. union sign64
  327. {
  328. int64 i;
  329. uint64 u;
  330. } result;
  331. sign_x.i = x;
  332. sign_y.i = y;
  333. result.u = bitfieldInterleave(sign_x.u, sign_y.u);
  334. return result.i;
  335. }
  336. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y)
  337. {
  338. return detail::bitfieldInterleave<uint32, uint64>(x, y);
  339. }
  340. GLM_FUNC_QUALIFIER glm::uint64 bitfieldInterleave(u32vec2 const& v)
  341. {
  342. return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y);
  343. }
  344. GLM_FUNC_QUALIFIER glm::u32vec2 bitfieldDeinterleave(glm::uint64 x)
  345. {
  346. glm::uint64 REG1(x);
  347. glm::uint64 REG2(x >>= 1);
  348. REG1 = REG1 & static_cast<glm::uint64>(0x5555555555555555ull);
  349. REG2 = REG2 & static_cast<glm::uint64>(0x5555555555555555ull);
  350. REG1 = ((REG1 >> 1) | REG1) & static_cast<glm::uint64>(0x3333333333333333ull);
  351. REG2 = ((REG2 >> 1) | REG2) & static_cast<glm::uint64>(0x3333333333333333ull);
  352. REG1 = ((REG1 >> 2) | REG1) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
  353. REG2 = ((REG2 >> 2) | REG2) & static_cast<glm::uint64>(0x0F0F0F0F0F0F0F0Full);
  354. REG1 = ((REG1 >> 4) | REG1) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
  355. REG2 = ((REG2 >> 4) | REG2) & static_cast<glm::uint64>(0x00FF00FF00FF00FFull);
  356. REG1 = ((REG1 >> 8) | REG1) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
  357. REG2 = ((REG2 >> 8) | REG2) & static_cast<glm::uint64>(0x0000FFFF0000FFFFull);
  358. REG1 = ((REG1 >> 16) | REG1) & static_cast<glm::uint64>(0x00000000FFFFFFFFull);
  359. REG2 = ((REG2 >> 16) | REG2) & static_cast<glm::uint64>(0x00000000FFFFFFFFull);
  360. return glm::u32vec2(REG1, REG2);
  361. }
  362. GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z)
  363. {
  364. union sign8
  365. {
  366. int8 i;
  367. uint8 u;
  368. } sign_x, sign_y, sign_z;
  369. union sign32
  370. {
  371. int32 i;
  372. uint32 u;
  373. } result;
  374. sign_x.i = x;
  375. sign_y.i = y;
  376. sign_z.i = z;
  377. result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
  378. return result.i;
  379. }
  380. GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z)
  381. {
  382. return detail::bitfieldInterleave<uint8, uint32>(x, y, z);
  383. }
  384. GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec3 const& v)
  385. {
  386. return detail::bitfieldInterleave<uint8, uint32>(v.x, v.y, v.z);
  387. }
  388. GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z)
  389. {
  390. union sign16
  391. {
  392. int16 i;
  393. uint16 u;
  394. } sign_x, sign_y, sign_z;
  395. union sign64
  396. {
  397. int64 i;
  398. uint64 u;
  399. } result;
  400. sign_x.i = x;
  401. sign_y.i = y;
  402. sign_z.i = z;
  403. result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
  404. return result.i;
  405. }
  406. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z)
  407. {
  408. return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
  409. }
  410. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec3 const& v)
  411. {
  412. return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y, v.z);
  413. }
  414. GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int32 x, int32 y, int32 z)
  415. {
  416. union sign16
  417. {
  418. int32 i;
  419. uint32 u;
  420. } sign_x, sign_y, sign_z;
  421. union sign64
  422. {
  423. int64 i;
  424. uint64 u;
  425. } result;
  426. sign_x.i = x;
  427. sign_y.i = y;
  428. sign_z.i = z;
  429. result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u);
  430. return result.i;
  431. }
  432. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z)
  433. {
  434. return detail::bitfieldInterleave<uint32, uint64>(x, y, z);
  435. }
  436. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u32vec3 const& v)
  437. {
  438. return detail::bitfieldInterleave<uint32, uint64>(v.x, v.y, v.z);
  439. }
  440. GLM_FUNC_QUALIFIER int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w)
  441. {
  442. union sign8
  443. {
  444. int8 i;
  445. uint8 u;
  446. } sign_x, sign_y, sign_z, sign_w;
  447. union sign32
  448. {
  449. int32 i;
  450. uint32 u;
  451. } result;
  452. sign_x.i = x;
  453. sign_y.i = y;
  454. sign_z.i = z;
  455. sign_w.i = w;
  456. result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
  457. return result.i;
  458. }
  459. GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w)
  460. {
  461. return detail::bitfieldInterleave<uint8, uint32>(x, y, z, w);
  462. }
  463. GLM_FUNC_QUALIFIER uint32 bitfieldInterleave(u8vec4 const& v)
  464. {
  465. return detail::bitfieldInterleave<uint8, uint32>(v.x, v.y, v.z, v.w);
  466. }
  467. GLM_FUNC_QUALIFIER int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w)
  468. {
  469. union sign16
  470. {
  471. int16 i;
  472. uint16 u;
  473. } sign_x, sign_y, sign_z, sign_w;
  474. union sign64
  475. {
  476. int64 i;
  477. uint64 u;
  478. } result;
  479. sign_x.i = x;
  480. sign_y.i = y;
  481. sign_z.i = z;
  482. sign_w.i = w;
  483. result.u = bitfieldInterleave(sign_x.u, sign_y.u, sign_z.u, sign_w.u);
  484. return result.i;
  485. }
  486. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
  487. {
  488. return detail::bitfieldInterleave<uint16, uint64>(x, y, z, w);
  489. }
  490. GLM_FUNC_QUALIFIER uint64 bitfieldInterleave(u16vec4 const& v)
  491. {
  492. return detail::bitfieldInterleave<uint16, uint64>(v.x, v.y, v.z, v.w);
  493. }
  494. }//namespace glm