// // GameModel.h // BuguLive // // Created by GuoMs on 16/11/25. // Copyright © 2016年 xfg. All rights reserved. // #import @interface GameModel : NSObject @property(nonatomic, copy)NSString *is_enable; //插件是否可用(1:可用,0:不可用) @property(nonatomic, copy)NSString *is_active; //是否游戏中(0:不在游戏中;1:正在游戏中) @property(nonatomic, copy)NSString *status; @property(nonatomic, copy)NSString *rs_count; //总数 @property(nonatomic, copy)NSString *game_id; //游戏编号 @property(nonatomic, copy)NSString *name; //游戏名称 @property(nonatomic, copy)NSString *image; //游戏封面图 @property(nonatomic, copy)NSString *principal; //开始本金 @property(nonatomic,retain)NSMutableArray *list; //游戏列表单 //@property(nonatomic, copy)NSString *game_log_id; //游戏id(游戏轮数id) @property(nonatomic, copy)NSString *child_id; //插件子编号(对应类别内的自增id) @property(nonatomic, copy)NSString *class_name; //操作类名称 (比如游戏:“game”) @property(nonatomic, copy)NSString *type; //插件类别(基础类:1;游戏类:2) @property(nonatomic, copy)NSString *banker_name; //申请上庄玩家昵称 @property(nonatomic, copy)NSString *coin; //申请上庄底金 @end