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- /*
- * DynamicColor
- *
- * Copyright 2015-present Yannick Loriot.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #if os(iOS) || os(tvOS) || os(watchOS)
- import UIKit
- #elseif os(OSX)
- import AppKit
- #endif
- /**
- Object representing a gradient object. It allows you to manipulate colors inside different gradients and color spaces.
- */
- final public class DynamicGradient {
- let colors: [DynamicColor]
- /**
- Initializes and creates a gradient from a color array.
- - Parameter colors: An array of colors.
- */
- public init(colors: [DynamicColor]) {
- self.colors = colors
- }
- /**
- Returns the color palette of `amount` elements by grabbing equidistant colors.
- - Parameter amount: An amount of colors to return. 2 by default.
- - Parameter colorspace: The color space used to mix the colors. By default it uses the RBG color space.
- - Returns: An array of DynamicColor objects with equi-distant space in the gradient.
- */
- public func colorPalette(amount: UInt = 2, inColorSpace colorspace: DynamicColorSpace = .rgb) -> [DynamicColor] {
- guard amount > 0 && colors.count > 0 else {
- return []
- }
- guard colors.count > 1 else {
- return (0 ..< amount).map { _ in colors[0] }
- }
- let increment = 1.0 / CGFloat(amount - 1)
- return (0 ..< amount).map { pickColorAt(scale: CGFloat($0) * increment, inColorSpace: colorspace) }
- }
- /**
- Picks up and returns the color at the given scale by interpolating the colors.
- For example, given this color array `[red, green, blue]` and a scale of `0.25` you will get a kaki color.
- - Parameter scale: A float value between 0.0 and 1.0.
- - Parameter colorspace: The color space used to mix the colors. By default it uses the RBG color space.
- - Returns: A DynamicColor object corresponding to the color at the given scale.
- */
- public func pickColorAt(scale: CGFloat, inColorSpace colorspace: DynamicColorSpace = .rgb) -> DynamicColor {
- guard colors.count > 1 else {
- return colors.first ?? .black
- }
- let clippedScale = clip(scale, 0.0, 1.0)
- let positions = (0 ..< colors.count).map { CGFloat($0) / CGFloat(colors.count - 1) }
- var color: DynamicColor = .black
- for (index, position) in positions.enumerated() {
- guard clippedScale <= position else { continue }
- guard clippedScale != 0.0 && clippedScale != 1.0 else {
- return colors[index]
- }
- let previousPosition = positions[index - 1]
- let weight = (clippedScale - previousPosition) / (position - previousPosition)
- color = colors[index - 1].mixed(withColor: colors[index], weight: weight, inColorSpace: colorspace)
- break
- }
- return color
- }
- }
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