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- /*
- * DynamicColor
- *
- * Copyright 2015-present Yannick Loriot.
- * http://yannickloriot.com
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy
- * of this software and associated documentation files (the "Software"), to deal
- * in the Software without restriction, including without limitation the rights
- * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- * copies of the Software, and to permit persons to whom the Software is
- * furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- * THE SOFTWARE.
- *
- */
- #if os(iOS) || os(tvOS) || os(watchOS)
- import UIKit
- #elseif os(OSX)
- import AppKit
- #endif
- /// Hue-saturation-lightness structure to make the color manipulation easier.
- internal struct HSL {
- /// Hue value between 0.0 and 1.0 (0.0 = 0 degree, 1.0 = 360 degree).
- var h: CGFloat = 0.0
- /// Saturation value between 0.0 and 1.0.
- var s: CGFloat = 0.0
- /// Lightness value between 0.0 and 1.0.
- var l: CGFloat = 0.0
- /// Alpha value between 0.0 and 1.0.
- var a: CGFloat = 1.0
- // MARK: - Initializing HSL Colors
- /**
- Initializes and creates a HSL color from the hue, saturation, lightness and alpha components.
- - parameter h: The hue component of the color object, specified as a value between 0.0 and 360.0 degree.
- - parameter s: The saturation component of the color object, specified as a value between 0.0 and 1.0.
- - parameter l: The lightness component of the color object, specified as a value between 0.0 and 1.0.
- - parameter a: The opacity component of the color object, specified as a value between 0.0 and 1.0.
- */
- init(hue: CGFloat, saturation: CGFloat, lightness: CGFloat, alpha: CGFloat = 1.0) {
- h = hue.truncatingRemainder(dividingBy: 360.0) / 360.0
- s = clip(saturation, 0.0, 1.0)
- l = clip(lightness, 0.0, 1.0)
- a = clip(alpha, 0.0, 1.0)
- }
- /**
- Initializes and creates a HSL (hue, saturation, lightness) color from a DynamicColor object.
-
- - parameter color: A DynamicColor object.
- */
- init(color: DynamicColor) {
- let rgba = color.toRGBAComponents()
- let maximum = max(rgba.r, max(rgba.g, rgba.b))
- let minimum = min(rgba.r, min(rgba.g, rgba.b))
- let delta = maximum - minimum
- h = 0.0
- s = 0.0
- l = (maximum + minimum) / 2.0
- if delta != 0.0 {
- if l < 0.5 {
- s = delta / (maximum + minimum)
- }
- else {
- s = delta / (2.0 - maximum - minimum)
- }
- if rgba.r == maximum {
- h = ((rgba.g - rgba.b) / delta) + (rgba.g < rgba.b ? 6.0 : 0.0)
- }
- else if rgba.g == maximum {
- h = ((rgba.b - rgba.r) / delta) + 2.0
- }
- else if rgba.b == maximum {
- h = ((rgba.r - rgba.g) / delta) + 4.0
- }
- }
- h /= 6.0
- a = rgba.a
- }
- // MARK: - Transforming HSL Color
- /**
- Returns the DynamicColor representation from the current HSV color.
-
- - returns: A DynamicColor object corresponding to the current HSV color.
- */
- func toDynamicColor() -> DynamicColor {
- let m2 = l <= 0.5 ? l * (s + 1.0) : (l + s) - (l * s)
- let m1 = (l * 2.0) - m2
- let r = hueToRGB(m1: m1, m2: m2, h: h + (1.0 / 3.0))
- let g = hueToRGB(m1: m1, m2: m2, h: h)
- let b = hueToRGB(m1: m1, m2: m2, h: h - (1.0 / 3.0))
- return DynamicColor(red: r, green: g, blue: b, alpha: CGFloat(a))
- }
- /// Hue to RGB helper function
- private func hueToRGB(m1: CGFloat, m2: CGFloat, h: CGFloat) -> CGFloat {
- let hue = moda(h, m: 1)
- if hue * 6 < 1.0 {
- return m1 + ((m2 - m1) * hue * 6.0)
- }
- else if hue * 2.0 < 1.0 {
- return m2
- }
- else if hue * 3.0 < 1.9999 {
- return m1 + ((m2 - m1) * ((2.0 / 3.0) - hue) * 6.0)
- }
- return m1
- }
- // MARK: - Deriving the Color
- /**
- Returns a color with the hue rotated along the color wheel by the given amount.
- - parameter amount: A float representing the number of degrees as ratio (usually between -360.0 degree and 360.0 degree).
- - returns: A HSL color with the hue changed.
- */
- func adjustedHue(amount: CGFloat) -> HSL {
- return HSL(hue: (h * 360.0) + amount, saturation: s, lightness: l, alpha: a)
- }
- /**
- Returns a color with the lightness increased by the given amount.
- - parameter amount: CGFloat between 0.0 and 1.0.
- - returns: A lighter HSL color.
- */
- func lighter(amount: CGFloat) -> HSL {
- return HSL(hue: h * 360.0, saturation: s, lightness: l + amount, alpha: a)
- }
- /**
- Returns a color with the lightness decreased by the given amount.
- - parameter amount: CGFloat between 0.0 and 1.0.
- - returns: A darker HSL color.
- */
- func darkened(amount: CGFloat) -> HSL {
- return lighter(amount: amount * -1.0)
- }
- /**
- Returns a color with the saturation increased by the given amount.
- - parameter amount: CGFloat between 0.0 and 1.0.
- - returns: A HSL color more saturated.
- */
- func saturated(amount: CGFloat) -> HSL {
- return HSL(hue: h * 360.0, saturation: s + amount, lightness: l, alpha: a)
- }
- /**
- Returns a color with the saturation decreased by the given amount.
- - parameter amount: CGFloat between 0.0 and 1.0.
- - returns: A HSL color less saturated.
- */
- func desaturated(amount: CGFloat) -> HSL {
- return saturated(amount: amount * -1.0)
- }
- }
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