GameModel.h 1.4 KB

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  1. //
  2. // GameModel.h
  3. // BuguLive
  4. //
  5. // Created by GuoMs on 16/11/25.
  6. // Copyright © 2016年 xfg. All rights reserved.
  7. //
  8. #import <Foundation/Foundation.h>
  9. @interface GameModel : NSObject
  10. @property(nonatomic, copy)NSString *is_enable; //插件是否可用(1:可用,0:不可用)
  11. @property(nonatomic, copy)NSString *is_active; //是否游戏中(0:不在游戏中;1:正在游戏中)
  12. @property(nonatomic, copy)NSString *status;
  13. @property(nonatomic, copy)NSString *rs_count; //总数
  14. @property(nonatomic, copy)NSString *game_id; //游戏编号
  15. @property(nonatomic, copy)NSString *name; //游戏名称
  16. @property(nonatomic, copy)NSString *image; //游戏封面图
  17. @property(nonatomic, copy)NSString *principal; //开始本金
  18. @property(nonatomic,retain)NSMutableArray *list; //游戏列表单
  19. //@property(nonatomic, copy)NSString *game_log_id; //游戏id(游戏轮数id)
  20. @property(nonatomic, copy)NSString *child_id; //插件子编号(对应类别内的自增id)
  21. @property(nonatomic, copy)NSString *class_name; //操作类名称 (比如游戏:“game”)
  22. @property(nonatomic, copy)NSString *type; //插件类别(基础类:1;游戏类:2)
  23. @property(nonatomic, copy)NSString *banker_name; //申请上庄玩家昵称
  24. @property(nonatomic, copy)NSString *coin; //申请上庄底金
  25. @end