| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178 |
- ////////////////////////////////////////////////////////////////////////////////
- ///
- /// A buffer class for temporarily storaging sound samples, operates as a
- /// first-in-first-out pipe.
- ///
- /// Samples are added to the end of the sample buffer with the 'putSamples'
- /// function, and are received from the beginning of the buffer by calling
- /// the 'receiveSamples' function. The class automatically removes the
- /// output samples from the buffer as well as grows the storage size
- /// whenever necessary.
- ///
- /// Author : Copyright (c) Olli Parviainen
- /// Author e-mail : oparviai 'at' iki.fi
- /// SoundTouch WWW: http://www.surina.net/soundtouch
- ///
- ////////////////////////////////////////////////////////////////////////////////
- //
- // Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $
- // File revision : $Revision: 4 $
- //
- // $Id: FIFOSampleBuffer.h 143 2012-06-13 19:29:53Z oparviai $
- //
- ////////////////////////////////////////////////////////////////////////////////
- //
- // License :
- //
- // SoundTouch audio processing library
- // Copyright (c) Olli Parviainen
- //
- // This library is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser General Public
- // License as published by the Free Software Foundation; either
- // version 2.1 of the License, or (at your option) any later version.
- //
- // This library is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- // Lesser General Public License for more details.
- //
- // You should have received a copy of the GNU Lesser General Public
- // License along with this library; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- //
- ////////////////////////////////////////////////////////////////////////////////
- #ifndef FIFOSampleBuffer_H
- #define FIFOSampleBuffer_H
- #include "FIFOSamplePipe.h"
- namespace soundtouch
- {
- /// Sample buffer working in FIFO (first-in-first-out) principle. The class takes
- /// care of storage size adjustment and data moving during input/output operations.
- ///
- /// Notice that in case of stereo audio, one sample is considered to consist of
- /// both channel data.
- class FIFOSampleBuffer : public FIFOSamplePipe
- {
- private:
- /// Sample buffer.
- SAMPLETYPE *buffer;
- // Raw unaligned buffer memory. 'buffer' is made aligned by pointing it to first
- // 16-byte aligned location of this buffer
- SAMPLETYPE *bufferUnaligned;
- /// Sample buffer size in bytes
- uint sizeInBytes;
- /// How many samples are currently in buffer.
- uint samplesInBuffer;
- /// Channels, 1=mono, 2=stereo.
- uint channels;
- /// Current position pointer to the buffer. This pointer is increased when samples are
- /// removed from the pipe so that it's necessary to actually rewind buffer (move data)
- /// only new data when is put to the pipe.
- uint bufferPos;
- /// Rewind the buffer by moving data from position pointed by 'bufferPos' to real
- /// beginning of the buffer.
- void rewind();
- /// Ensures that the buffer has capacity for at least this many samples.
- void ensureCapacity(uint capacityRequirement);
- /// Returns current capacity.
- uint getCapacity() const;
- public:
- /// Constructor
- FIFOSampleBuffer(int numChannels = 2 ///< Number of channels, 1=mono, 2=stereo.
- ///< Default is stereo.
- );
- /// destructor
- ~FIFOSampleBuffer();
- /// Returns a pointer to the beginning of the output samples.
- /// This function is provided for accessing the output samples directly.
- /// Please be careful for not to corrupt the book-keeping!
- ///
- /// When using this function to output samples, also remember to 'remove' the
- /// output samples from the buffer by calling the
- /// 'receiveSamples(numSamples)' function
- virtual SAMPLETYPE *ptrBegin();
- /// Returns a pointer to the end of the used part of the sample buffer (i.e.
- /// where the new samples are to be inserted). This function may be used for
- /// inserting new samples into the sample buffer directly. Please be careful
- /// not corrupt the book-keeping!
- ///
- /// When using this function as means for inserting new samples, also remember
- /// to increase the sample count afterwards, by calling the
- /// 'putSamples(numSamples)' function.
- SAMPLETYPE *ptrEnd(
- uint slackCapacity ///< How much free capacity (in samples) there _at least_
- ///< should be so that the caller can succesfully insert the
- ///< desired samples to the buffer. If necessary, the function
- ///< grows the buffer size to comply with this requirement.
- );
- /// Adds 'numSamples' pcs of samples from the 'samples' memory position to
- /// the sample buffer.
- virtual void putSamples(const SAMPLETYPE *samples, ///< Pointer to samples.
- uint numSamples ///< Number of samples to insert.
- );
- /// Adjusts the book-keeping to increase number of samples in the buffer without
- /// copying any actual samples.
- ///
- /// This function is used to update the number of samples in the sample buffer
- /// when accessing the buffer directly with 'ptrEnd' function. Please be
- /// careful though!
- virtual void putSamples(uint numSamples ///< Number of samples been inserted.
- );
- /// Output samples from beginning of the sample buffer. Copies requested samples to
- /// output buffer and removes them from the sample buffer. If there are less than
- /// 'numsample' samples in the buffer, returns all that available.
- ///
- /// \return Number of samples returned.
- virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
- uint maxSamples ///< How many samples to receive at max.
- );
- /// Adjusts book-keeping so that given number of samples are removed from beginning of the
- /// sample buffer without copying them anywhere.
- ///
- /// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
- /// with 'ptrBegin' function.
- virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
- );
- /// Returns number of samples currently available.
- virtual uint numSamples() const;
- /// Sets number of channels, 1 = mono, 2 = stereo.
- void setChannels(int numChannels);
- /// Returns nonzero if there aren't any samples available for outputting.
- virtual int isEmpty() const;
- /// Clears all the samples.
- virtual void clear();
- /// allow trimming (downwards) amount of samples in pipeline.
- /// Returns adjusted amount of samples
- uint adjustAmountOfSamples(uint numSamples);
- };
- }
- #endif
|