SVGAPlayer.m 14 KB

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  1. //
  2. // SVGAPlayer.m
  3. // SVGAPlayer
  4. //
  5. // Created by 崔明辉 on 16/6/17.
  6. // Copyright © 2016年 UED Center. All rights reserved.
  7. //
  8. #import "SVGAPlayer.h"
  9. #import "SVGAVideoEntity.h"
  10. #import "SVGAVideoSpriteEntity.h"
  11. #import "SVGAVideoSpriteFrameEntity.h"
  12. #import "SVGAContentLayer.h"
  13. #import "SVGABitmapLayer.h"
  14. #import "SVGAVectorLayer.h"
  15. @interface SVGAPlayer () {
  16. int _loopCount;
  17. }
  18. @property (nonatomic, strong) CALayer *drawLayer;
  19. @property (nonatomic, strong) CADisplayLink *displayLink;
  20. @property (nonatomic, assign) NSInteger currentFrame;
  21. @property (nonatomic, copy) NSDictionary *dynamicObjects;
  22. @property (nonatomic, copy) NSDictionary *dynamicTexts;
  23. @end
  24. @implementation SVGAPlayer
  25. - (instancetype)initWithFrame:(CGRect)frame
  26. {
  27. self = [super initWithFrame:frame];
  28. if (self) {
  29. self.contentMode = UIViewContentModeTop;
  30. }
  31. return self;
  32. }
  33. - (void)willMoveToSuperview:(UIView *)newSuperview {
  34. [super willMoveToSuperview:newSuperview];
  35. if (newSuperview == nil) {
  36. [self stopAnimation:YES];
  37. }
  38. }
  39. - (void)startAnimation {
  40. [self stopAnimation:NO];
  41. _loopCount = 0;
  42. self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(next)];
  43. self.displayLink.frameInterval = 60 / self.videoItem.FPS;
  44. [self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
  45. }
  46. - (void)pauseAnimation {
  47. [self stopAnimation:NO];
  48. }
  49. - (void)stopAnimation {
  50. [self stopAnimation:self.clearsAfterStop];
  51. }
  52. - (void)stopAnimation:(BOOL)clear {
  53. if (![self.displayLink isPaused]) {
  54. [self.displayLink setPaused:YES];
  55. [self.displayLink removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
  56. }
  57. if (clear) {
  58. [self clear];
  59. }
  60. self.displayLink = nil;
  61. }
  62. - (void)clear {
  63. [self.drawLayer removeFromSuperlayer];
  64. }
  65. - (void)stepToFrame:(NSInteger)frame andPlay:(BOOL)andPlay {
  66. if (frame >= self.videoItem.frames || frame < 0) {
  67. return;
  68. }
  69. [self pauseAnimation];
  70. self.currentFrame = frame;
  71. [self update];
  72. if (andPlay) {
  73. self.displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(next)];
  74. self.displayLink.frameInterval = 60 / self.videoItem.FPS;
  75. [self.displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:NSRunLoopCommonModes];
  76. }
  77. }
  78. - (void)stepToPercentage:(CGFloat)percentage andPlay:(BOOL)andPlay {
  79. NSInteger frame = (NSInteger)(self.videoItem.frames * percentage);
  80. if (frame >= self.videoItem.frames && frame > 0) {
  81. frame = self.videoItem.frames - 1;
  82. }
  83. [self stepToFrame:frame andPlay:andPlay];
  84. }
  85. - (void)draw {
  86. self.drawLayer = [[CALayer alloc] init];
  87. self.drawLayer.frame = CGRectMake(0, 0, self.videoItem.videoSize.width, self.videoItem.videoSize.height);
  88. self.drawLayer.masksToBounds = true;
  89. [self.videoItem.sprites enumerateObjectsUsingBlock:^(SVGAVideoSpriteEntity * _Nonnull sprite, NSUInteger idx, BOOL * _Nonnull stop) {
  90. UIImage *bitmap;
  91. if (sprite.imageKey != nil) {
  92. if (self.dynamicObjects[sprite.imageKey] != nil) {
  93. bitmap = self.dynamicObjects[sprite.imageKey];
  94. }
  95. else {
  96. bitmap = self.videoItem.images[sprite.imageKey];
  97. }
  98. }
  99. SVGAContentLayer *contentLayer = [sprite requestLayerWithBitmap:bitmap];
  100. contentLayer.imageKey = sprite.imageKey;
  101. [self.drawLayer addSublayer:contentLayer];
  102. if (sprite.imageKey != nil) {
  103. if (self.dynamicTexts[sprite.imageKey] != nil) {
  104. NSAttributedString *text = self.dynamicTexts[sprite.imageKey];
  105. CGSize size = [text boundingRectWithSize:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX) options:NSStringDrawingUsesLineFragmentOrigin context:NULL].size;
  106. CATextLayer *textLayer = [CATextLayer layer];
  107. textLayer.contentsScale = [[UIScreen mainScreen] scale];
  108. [textLayer setString:self.dynamicTexts[sprite.imageKey]];
  109. textLayer.frame = CGRectMake(0, 0, size.width, size.height);
  110. [contentLayer addSublayer:textLayer];
  111. contentLayer.textLayer = textLayer;
  112. }
  113. }
  114. }];
  115. [self.layer addSublayer:self.drawLayer];
  116. self.currentFrame = 0;
  117. [self update];
  118. [self resize];
  119. }
  120. - (void)resize {
  121. if (self.contentMode == UIViewContentModeScaleAspectFit) {
  122. CGFloat videoRatio = self.videoItem.videoSize.width / self.videoItem.videoSize.height;
  123. CGFloat layerRatio = self.bounds.size.width / self.bounds.size.height;
  124. if (videoRatio > layerRatio) {
  125. CGFloat ratio = self.bounds.size.width / self.videoItem.videoSize.width;
  126. CGPoint offset = CGPointMake(
  127. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.width,
  128. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.height
  129. - (self.bounds.size.height - self.videoItem.videoSize.height * ratio) / 2.0
  130. );
  131. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(ratio, 0, 0, ratio, -offset.x, -offset.y));
  132. }
  133. else {
  134. CGFloat ratio = self.bounds.size.height / self.videoItem.videoSize.height;
  135. CGPoint offset = CGPointMake(
  136. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.width - (self.bounds.size.width - self.videoItem.videoSize.width * ratio) / 2.0,
  137. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.height);
  138. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(ratio, 0, 0, ratio, -offset.x, -offset.y));
  139. }
  140. }
  141. else if (self.contentMode == UIViewContentModeScaleAspectFill) {
  142. CGFloat videoRatio = self.videoItem.videoSize.width / self.videoItem.videoSize.height;
  143. CGFloat layerRatio = self.bounds.size.width / self.bounds.size.height;
  144. if (videoRatio < layerRatio) {
  145. CGFloat ratio = self.bounds.size.width / self.videoItem.videoSize.width;
  146. CGPoint offset = CGPointMake(
  147. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.width,
  148. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.height
  149. - (self.bounds.size.height - self.videoItem.videoSize.height * ratio) / 2.0
  150. );
  151. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(ratio, 0, 0, ratio, -offset.x, -offset.y));
  152. }
  153. else {
  154. CGFloat ratio = self.bounds.size.height / self.videoItem.videoSize.height;
  155. CGPoint offset = CGPointMake(
  156. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.width - (self.bounds.size.width - self.videoItem.videoSize.width * ratio) / 2.0,
  157. (1.0 - ratio) / 2.0 * self.videoItem.videoSize.height);
  158. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(ratio, 0, 0, ratio, -offset.x, -offset.y));
  159. }
  160. }
  161. else if (self.contentMode == UIViewContentModeTop) {
  162. CGFloat scaleX = self.frame.size.width / self.videoItem.videoSize.width;
  163. CGPoint offset = CGPointMake((1.0 - scaleX) / 2.0 * self.videoItem.videoSize.width, (1 - scaleX) / 2.0 * self.videoItem.videoSize.height);
  164. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(scaleX, 0, 0, scaleX, -offset.x, -offset.y));
  165. }
  166. else if (self.contentMode == UIViewContentModeBottom) {
  167. CGFloat scaleX = self.frame.size.width / self.videoItem.videoSize.width;
  168. CGPoint offset = CGPointMake(
  169. (1.0 - scaleX) / 2.0 * self.videoItem.videoSize.width,
  170. (1.0 - scaleX) / 2.0 * self.videoItem.videoSize.height);
  171. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(scaleX, 0, 0, scaleX, -offset.x, -offset.y + self.frame.size.height - self.videoItem.videoSize.height * scaleX));
  172. }
  173. else if (self.contentMode == UIViewContentModeLeft) {
  174. CGFloat scaleY = self.frame.size.height / self.videoItem.videoSize.height;
  175. CGPoint offset = CGPointMake((1.0 - scaleY) / 2.0 * self.videoItem.videoSize.width, (1 - scaleY) / 2.0 * self.videoItem.videoSize.height);
  176. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(scaleY, 0, 0, scaleY, -offset.x, -offset.y));
  177. }
  178. else if (self.contentMode == UIViewContentModeRight) {
  179. CGFloat scaleY = self.frame.size.height / self.videoItem.videoSize.height;
  180. CGPoint offset = CGPointMake(
  181. (1.0 - scaleY) / 2.0 * self.videoItem.videoSize.width,
  182. (1.0 - scaleY) / 2.0 * self.videoItem.videoSize.height);
  183. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(scaleY, 0, 0, scaleY, -offset.x + self.frame.size.width - self.videoItem.videoSize.width * scaleY, -offset.y));
  184. }
  185. else {
  186. CGFloat scaleX = self.frame.size.width / self.videoItem.videoSize.width;
  187. CGFloat scaleY = self.frame.size.height / self.videoItem.videoSize.height;
  188. CGPoint offset = CGPointMake((1.0 - scaleX) / 2.0 * self.videoItem.videoSize.width, (1 - scaleY) / 2.0 * self.videoItem.videoSize.height);
  189. self.drawLayer.transform = CATransform3DMakeAffineTransform(CGAffineTransformMake(scaleX, 0, 0, scaleY, -offset.x, -offset.y));
  190. }
  191. }
  192. - (void)layoutSubviews {
  193. [super layoutSubviews];
  194. [self resize];
  195. }
  196. - (void)update {
  197. [CATransaction setDisableActions:YES];
  198. for (SVGAContentLayer *layer in self.drawLayer.sublayers) {
  199. if ([layer isKindOfClass:[SVGAContentLayer class]]) {
  200. [layer stepToFrame:self.currentFrame];
  201. }
  202. }
  203. [CATransaction setDisableActions:NO];
  204. }
  205. - (void)next {
  206. self.currentFrame++;
  207. if (self.currentFrame >= self.videoItem.frames) {
  208. self.currentFrame = 0;
  209. _loopCount++;
  210. if (self.loops > 0 && _loopCount >= self.loops) {
  211. [self stopAnimation];
  212. if (!self.clearsAfterStop && [self.fillMode isEqualToString:@"Backward"]) {
  213. [self stepToFrame:0 andPlay:NO];
  214. }
  215. id delegate = self.delegate;
  216. if (delegate != nil && [delegate respondsToSelector:@selector(svgaPlayerDidFinishedAnimation:)]) {
  217. [delegate svgaPlayerDidFinishedAnimation:self];
  218. }
  219. return;
  220. }
  221. }
  222. [self update];
  223. id delegate = self.delegate;
  224. if (delegate != nil && [delegate respondsToSelector:@selector(svgaPlayerDidAnimatedToFrame:)]) {
  225. [delegate svgaPlayerDidAnimatedToFrame:self.currentFrame];
  226. }
  227. if (delegate != nil && [delegate respondsToSelector:@selector(svgaPlayerDidAnimatedToPercentage:)] && self.videoItem.frames > 0) {
  228. [delegate svgaPlayerDidAnimatedToPercentage:(CGFloat)(self.currentFrame + 1) / (CGFloat)self.videoItem.frames];
  229. }
  230. }
  231. - (void)setVideoItem:(SVGAVideoEntity *)videoItem {
  232. _videoItem = videoItem;
  233. [[NSOperationQueue mainQueue] addOperationWithBlock:^{
  234. [self clear];
  235. [self draw];
  236. }];
  237. }
  238. #pragma mark - Dynamic Object
  239. - (void)setImage:(UIImage *)image forKey:(NSString *)aKey {
  240. if (image == nil) {
  241. return;
  242. }
  243. NSMutableDictionary *mutableDynamicObjects = [self.dynamicObjects mutableCopy];
  244. [mutableDynamicObjects setObject:image forKey:aKey];
  245. self.dynamicObjects = mutableDynamicObjects;
  246. if (self.drawLayer.sublayers.count > 0) {
  247. for (SVGAContentLayer *layer in self.drawLayer.sublayers) {
  248. if ([layer isKindOfClass:[SVGAContentLayer class]] && [layer.imageKey isEqualToString:aKey]) {
  249. layer.bitmapLayer.contents = (__bridge id _Nullable)([image CGImage]);
  250. }
  251. }
  252. }
  253. }
  254. - (void)setImageWithURL:(NSURL *)URL forKey:(NSString *)aKey {
  255. [[[NSURLSession sharedSession] dataTaskWithURL:URL completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
  256. if (error == nil && data != nil) {
  257. UIImage *image = [UIImage imageWithData:data];
  258. if (image != nil) {
  259. [[NSOperationQueue mainQueue] addOperationWithBlock:^{
  260. [self setImage:image forKey:aKey];
  261. }];
  262. }
  263. }
  264. }] resume];
  265. }
  266. - (void)setImage:(UIImage *)image forKey:(NSString *)aKey referenceLayer:(CALayer *)referenceLayer {
  267. [self setImage:image forKey:aKey];
  268. }
  269. - (void)setAttributedText:(NSAttributedString *)attributedText forKey:(NSString *)aKey {
  270. if (attributedText == nil) {
  271. return;
  272. }
  273. NSMutableDictionary *mutableDynamicTexts = [self.dynamicTexts mutableCopy];
  274. [mutableDynamicTexts setObject:attributedText forKey:aKey];
  275. self.dynamicTexts = mutableDynamicTexts;
  276. if (self.drawLayer.sublayers.count > 0) {
  277. CGSize size = [attributedText boundingRectWithSize:CGSizeMake(CGFLOAT_MAX, CGFLOAT_MAX) options:NSStringDrawingUsesLineFragmentOrigin context:NULL].size;
  278. CATextLayer *textLayer;
  279. for (SVGAContentLayer *layer in self.drawLayer.sublayers) {
  280. if ([layer isKindOfClass:[SVGAContentLayer class]] && [layer.imageKey isEqualToString:aKey]) {
  281. textLayer = layer.textLayer;
  282. if (textLayer == nil) {
  283. textLayer = [CATextLayer layer];
  284. [layer addSublayer:textLayer];
  285. }
  286. }
  287. }
  288. if (textLayer != nil) {
  289. textLayer.contentsScale = [[UIScreen mainScreen] scale];
  290. [textLayer setString:attributedText];
  291. textLayer.frame = CGRectMake(0, 0, size.width, size.height);
  292. }
  293. }
  294. }
  295. - (void)clearDynamicObjects {
  296. self.dynamicObjects = nil;
  297. }
  298. - (NSDictionary *)dynamicObjects {
  299. if (_dynamicObjects == nil) {
  300. _dynamicObjects = @{};
  301. }
  302. return _dynamicObjects;
  303. }
  304. - (NSDictionary *)dynamicTexts {
  305. if (_dynamicTexts == nil) {
  306. _dynamicTexts = @{};
  307. }
  308. return _dynamicTexts;
  309. }
  310. @end