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- /**
- Copyright (c) 2014-present, Facebook, Inc.
- All rights reserved.
-
- This source code is licensed under the BSD-style license found in the
- LICENSE file in the root directory of this source tree. An additional grant
- of patent rights can be found in the PATENTS file in the same directory.
- */
- #import "POPGeometry.h"
- #if !TARGET_OS_IPHONE
- @implementation NSValue (POP)
- + (NSValue *)valueWithCGPoint:(CGPoint)point {
- return [NSValue valueWithBytes:&point objCType:@encode(CGPoint)];
- }
- + (NSValue *)valueWithCGSize:(CGSize)size {
- return [NSValue valueWithBytes:&size objCType:@encode(CGSize)];
- }
- + (NSValue *)valueWithCGRect:(CGRect)rect {
- return [NSValue valueWithBytes:&rect objCType:@encode(CGRect)];
- }
- + (NSValue *)valueWithCFRange:(CFRange)range {
- return [NSValue valueWithBytes:&range objCType:@encode(CFRange)];
- }
- + (NSValue *)valueWithCGAffineTransform:(CGAffineTransform)transform
- {
- return [NSValue valueWithBytes:&transform objCType:@encode(CGAffineTransform)];
- }
- - (CGPoint)CGPointValue {
- CGPoint result;
- [self getValue:&result];
- return result;
- }
- - (CGSize)CGSizeValue {
- CGSize result;
- [self getValue:&result];
- return result;
- }
- - (CGRect)CGRectValue {
- CGRect result;
- [self getValue:&result];
- return result;
- }
- - (CFRange)CFRangeValue {
- CFRange result;
- [self getValue:&result];
- return result;
- }
- - (CGAffineTransform)CGAffineTransformValue {
- CGAffineTransform result;
- [self getValue:&result];
- return result;
- }
- @end
- #endif
- #if TARGET_OS_IPHONE
- #import "POPDefines.h"
- #if SCENEKIT_SDK_AVAILABLE
- #import <SceneKit/SceneKit.h>
- /**
- Dirty hacks because iOS is weird and decided to define both SCNVector3's and SCNVector4's objCType as "t". However @encode(SCNVector3) and @encode(SCNVector4) both return the proper definition ("{SCNVector3=fff}" and "{SCNVector4=ffff}" respectively)
-
- [[NSValue valueWithSCNVector3:SCNVector3Make(0.0, 0.0, 0.0)] objcType] returns "t", whereas it should return "{SCNVector3=fff}".
-
- *flips table*
- */
- @implementation NSValue (SceneKitFixes)
- + (NSValue *)valueWithSCNVector3:(SCNVector3)vec3 {
- return [NSValue valueWithBytes:&vec3 objCType:@encode(SCNVector3)];
- }
- + (NSValue *)valueWithSCNVector4:(SCNVector4)vec4 {
- return [NSValue valueWithBytes:&vec4 objCType:@encode(SCNVector4)];
- }
- @end
- #endif
- #endif
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