// This file is generated and will be overwritten automatically. #import /** * A tile region's load progress includes counts * of the number of resources that have completed downloading * and the total number of resources that are required. */ NS_SWIFT_NAME(TileRegionLoadProgress) __attribute__((visibility ("default"))) @interface MBXTileRegionLoadProgress : NSObject // This class provides custom init which should be called - (nonnull instancetype)init NS_UNAVAILABLE; // This class provides custom init which should be called + (nonnull instancetype)new NS_UNAVAILABLE; - (nonnull instancetype)initWithCompletedResourceCount:(uint64_t)completedResourceCount completedResourceSize:(uint64_t)completedResourceSize erroredResourceCount:(uint64_t)erroredResourceCount requiredResourceCount:(uint64_t)requiredResourceCount loadedResourceCount:(uint64_t)loadedResourceCount loadedResourceSize:(uint64_t)loadedResourceSize; /** The number of resources that are ready for offline access. */ @property (nonatomic, readonly) uint64_t completedResourceCount; /** * The cumulative size, in bytes, of all resources (inclusive of tiles) that * are ready for offline access. */ @property (nonatomic, readonly) uint64_t completedResourceSize; /** The number of resources that have failed to download due to an error. */ @property (nonatomic, readonly) uint64_t erroredResourceCount; /** The number of resources that are known to be required for this tile region. */ @property (nonatomic, readonly) uint64_t requiredResourceCount; /** * The number of resources that are ready for offline use and that (at least partially) * have been downloaded from the network. */ @property (nonatomic, readonly) uint64_t loadedResourceCount; /** * The cumulative size, in bytes, of all resources (inclusive of tiles) that have * been downloaded from the network. */ @property (nonatomic, readonly) uint64_t loadedResourceSize; @end