// This file is generated and will be overwritten automatically. #import #import #import #import #import @class MBMGlyphsRasterizationOptions; @class MBMSize; /** Describes the map option values. */ NS_SWIFT_NAME(MapOptions) __attribute__((visibility ("default"))) @interface MBMMapOptions : NSObject // This class provides custom init which should be called - (nonnull instancetype)init NS_UNAVAILABLE; // This class provides custom init which should be called + (nonnull instancetype)new NS_UNAVAILABLE; - (nonnull instancetype)initWithContextMode:(nullable NSNumber *)contextMode constrainMode:(nullable NSNumber *)constrainMode viewportMode:(nullable NSNumber *)viewportMode orientation:(nullable NSNumber *)orientation crossSourceCollisions:(nullable NSNumber *)crossSourceCollisions optimizeForTerrain:(nullable NSNumber *)optimizeForTerrain size:(nullable MBMSize *)size glyphsRasterizationOptions:(nullable MBMGlyphsRasterizationOptions *)glyphsRasterizationOptions NS_REFINED_FOR_SWIFT; - (nonnull instancetype)initWithContextMode:(nullable NSNumber *)contextMode constrainMode:(nullable NSNumber *)constrainMode viewportMode:(nullable NSNumber *)viewportMode orientation:(nullable NSNumber *)orientation crossSourceCollisions:(nullable NSNumber *)crossSourceCollisions optimizeForTerrain:(nullable NSNumber *)optimizeForTerrain size:(nullable MBMSize *)size pixelRatio:(float)pixelRatio glyphsRasterizationOptions:(nullable MBMGlyphsRasterizationOptions *)glyphsRasterizationOptions NS_REFINED_FOR_SWIFT; /** * The map context mode. This can be used to optimizations * if we know that the drawing context is not shared with other code. */ @property (nonatomic, readonly, nullable) NSNumber *contextMode NS_REFINED_FOR_SWIFT; /** * The map constrain mode. This can be used to limit the map * to wrap around the globe horizontally. By default, it is set to * `HeightOnly`. */ @property (nonatomic, readonly, nullable) NSNumber *constrainMode NS_REFINED_FOR_SWIFT; /** * The viewport mode. This can be used to flip the vertical * orientation of the map as some devices may use inverted orientation. */ @property (nonatomic, readonly, nullable) NSNumber *viewportMode NS_REFINED_FOR_SWIFT; /** * The orientation of the Map. By default, it is set to * `Upwards`. */ @property (nonatomic, readonly, nullable) NSNumber *orientation NS_REFINED_FOR_SWIFT; /** * Specify whether to enable cross-source symbol collision detection * or not. By default, it is set to `true`. */ @property (nonatomic, readonly, nullable) NSNumber *crossSourceCollisions NS_REFINED_FOR_SWIFT; /** * With terrain on, if `true`, the map will render for performance * priority, which may lead to layer reordering allowing to maximize * performance (layers that are draped over terrain will be drawn first, * including fill, line, background, hillshade and raster). Any layers that * are positioned after symbols are draped last, over symbols. Otherwise, if * set to `false`, the map will always be drawn for layer order priority. * By default, it is set to `true`. */ @property (nonatomic, readonly, nullable) NSNumber *optimizeForTerrain NS_REFINED_FOR_SWIFT; /** * The size to resize the map object and renderer backend. * The size is given in `platform pixel` units. macOS and iOS platforms use * device-independent pixel units, while other platforms, such as Android, * use screen pixel units. */ @property (nonatomic, readonly, nullable) MBMSize *size NS_REFINED_FOR_SWIFT; /** The custom pixel ratio. By default, it is set to 1.0 */ @property (nonatomic, readonly) float pixelRatio; /** Glyphs rasterization options to use for client-side text rendering. */ @property (nonatomic, readonly, nullable) MBMGlyphsRasterizationOptions *glyphsRasterizationOptions; @end