// This file is generated and will be overwritten automatically. #import #import /** Describes the glyphs rasterization option values. */ NS_SWIFT_NAME(GlyphsRasterizationOptions) __attribute__((visibility ("default"))) @interface MBMGlyphsRasterizationOptions : NSObject // This class provides custom init which should be called - (nonnull instancetype)init NS_UNAVAILABLE; // This class provides custom init which should be called + (nonnull instancetype)new NS_UNAVAILABLE; - (nonnull instancetype)initWithRasterizationMode:(MBMGlyphsRasterizationMode)rasterizationMode fontFamily:(nullable NSString *)fontFamily; /** Glyphs rasterization mode for client-side text rendering. */ @property (nonatomic, readonly) MBMGlyphsRasterizationMode rasterizationMode; /** * Font family to use as font fallback for client-side text renderings. * * Note: `GlyphsRasterizationMode` has precedence over font family. If `AllGlyphsRasterizedLocally` * or `IdeographsRasterizedLocally` is set, local glyphs will be generated based on the provided font family. If no * font family is provided, the map will fall back to use the system default font. The mechanisms of choosing the * default font are varied in platforms: * - For darwin(iOS/macOS) platform, the default font family is created from the systemFont. * If provided fonts are not supported on darwin platform, the map will fall back to use the first available font from the global fallback list. * - For Android platform: the default font Typeface.DEFAULT will be used. * * Besides, the font family will be discarded if it is provided along with `NoGlyphsRasterizedLocally` mode. * */ @property (nonatomic, readonly, nullable, copy) NSString *fontFamily; @end