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- // This file is generated and will be overwritten automatically.
- #import <Foundation/Foundation.h>
- /**
- * Note! This is an experimental feature. It can be changed or removed in future versions.
- *
- * CustomLayerHost declares, by returning this from CustomLayerHost's prerender, what kind of rendering it intends to do in the very next frame.
- * If there is need for rendering to tile textures, declare if all tiles need to be re-rendered because e.g. underlying data changed.
- */
- NS_SWIFT_NAME(CustomLayerRenderConfiguration)
- __attribute__((visibility ("default")))
- @interface MBMCustomLayerRenderConfiguration : NSObject
- - (nonnull instancetype)init;
- - (nonnull instancetype)initWithIsRenderToTileSupported:(BOOL)isRenderToTileSupported
- shouldRerenderTiles:(BOOL)shouldRerenderTiles;
- /**
- * If this value is true and there's need for draping (globe or terrain are enabled), then renderToTile will be called to enable
- * the rendering of the custom layer into the texture of a tile.
- * If this value is set, and terrain or globe are active, only render to tile render call for this layer is called,
- * and "immediate mode" render is not called. A custom layer is, at one frame, either rendered to tile or rendered
- * directly.
- */
- @property (nonatomic, readonly, getter=isIsRenderToTileSupported) BOOL isRenderToTileSupported;
- /**
- * Set to true only for frame when content has changed - when set to true,
- * all the terrain render cache would get invalidated and redrawn, causing a drop in performance if invoked on every frame.
- */
- @property (nonatomic, readonly, getter=isShouldRerenderTiles) BOOL shouldRerenderTiles;
- @end
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