cc.Class({ extends: cc.Component, properties: { }, ctor: function(){ }, SetAction:function(wCount){ this.node.active = true; if(this.m_AniCtrl == null){ this.m_AniCtrl = this.node.getComponent('AniPrefab'); this.m_AniCtrl.Init(this); } var AniName = 'dice'+wCount; this.m_AniCtrl.PlayAni(AniName,1); }, AniFinish:function(){ var seq = cc.sequence ( cc.delayTime(1), cc.callFunc(function() { this.node.active = false; },this) ); this.node.runAction(seq); }, });