cc.Class({ extends: cc.BaseClass, properties: { }, ctor:function (){ this.m_cbCardData = 0xff; }, InitCtrl:function (){ if(this.m_CardSprite == null) this.m_CardSprite = this.$('Card@Sprite'); if(this.m_CardVauleSprite == null) this.m_CardVauleSprite = this.$('CardVaule@Sprite'); if(this.m_CardVauleSprite2 == null) this.m_CardVauleSprite2 = this.$('CardVaule2@Sprite'); }, SetData:function (cbCardData){ this.InitCtrl(); this.m_cbCardData = cbCardData; if( cbCardData==0 || cbCardData==undefined)this.m_cbCardData = 0xff; //牌背 this.m_CardSprite.spriteFrame=null; this.m_CardVauleSprite.spriteFrame=null; this.m_CardVauleSprite2.spriteFrame=null; cc.gPreLoader.LoadRes('Image_RubCard_'+this.m_cbCardData,'GamePublic_3',function(sprFrame){ this.m_CardSprite.spriteFrame = sprFrame; }.bind(this)); cc.gPreLoader.LoadRes('Image_RubCard_f'+this.m_cbCardData,'GamePublic_3',function(sprFrame){ this.m_CardVauleSprite.spriteFrame = sprFrame; this.m_CardVauleSprite2.spriteFrame = sprFrame; }.bind(this)); }, GetData:function(){ return this.m_cbCardData; }, SetCardAnchor:function (AnchorX, AnchorY) { this.m_CardSprite.node.anchorX = AnchorX this.m_CardSprite.node.anchorY = AnchorY }, });