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- const WeaveWidth = 320;
- const WeaveSingleWidth = 140;
- cc.Class({
- extends: cc.Component,
- properties: {
- m_tipChi: cc.Node,
- m_tipPeng: cc.Node,
- m_tipGang: cc.Node,
- m_tipGangBu: cc.Node,
- m_tipHaiDi: cc.Node,
- m_tipHu: cc.Node,
- m_tipMenHu: cc.Node,
- m_tipTing: cc.Node,
- m_tipGuo: cc.Node,
- m_WeaveCardPrefab: cc.Node,
- m_WeaveCardItem: cc.Prefab,
- m_bgChi : cc.Node,
- },
- // use this for initialization
- onLoad: function () {
- if (this.bLoad == false) {
- this.m_tipChi.active = false;
- this.m_tipPeng.active = false;
- this.m_tipGang.active = false;
- this.m_tipGangBu.active = false;
- this.m_tipHaiDi.active = false;
- this.m_tipHu.active = false;
- this.m_tipMenHu.active = false;
- this.m_tipTing.active = false;
- // this.m_tipDanHu.active = false;
- this.m_tipGuo.active = false;
- this.WeaveCard = this.m_WeaveCardPrefab.getComponent('WeaveItem');
- this.WeaveCard.BuildCard(GameDef.HAND_BOTTOM, this.m_WeaveCardItem);
- this.WeaveCard.SetCardItemColor();
- this.WeaveCard.m_bSelfCard = true;
- this.WeaveCard.m_bDisplayItem = true;
- this.bLoad = true;
- this.node.width = WeaveSingleWidth;
- this.node.height = 120;
- }
- },
- ctor: function () {
- //this.WeaveCard = null;
- this.bLoad = false;
- this._resetOperateData();
- this.cbExtraCount = new Array();
- this.isChi = false;
- //this.m_bgChi.active =false;
- },
- _resetOperateData() {
- this.wOperateCode = 0;
- this.cbWeaveCardData = [];
- },
- SetWeaveInfo: function (pCtrl, WeaveInfo, index) {
- this._resetOperateData();
- this.pCtrl = pCtrl;
- this.isChi = false;
- GameDef.g_GameEngine.m_GameClientView.m_CardView.ChangeCardBack(this.node, GameDef.g_GameEngine.m_CardBack);
- this.cbCardCont = WeaveInfo.cbCardCount;
- cc.error("SetWeaveInfo ", WeaveInfo, index, this.wOperateCode, this.cbWeaveCardData);
- this.wOperateCode = WeaveInfo.wWeaveKind;
- if (this.bLoad == false) this.onLoad();
- this.m_bgChi.active = false;
- this.m_tipChi.active = false;
- this.m_tipPeng.active = false;
- this.m_tipGang.active = false;
- this.m_tipGangBu.active = false;
- this.m_tipHaiDi.active = false;
- this.m_tipHu.active = false;
- this.m_tipMenHu.active = false;
- this.m_tipTing.active = false;
- // this.m_tipDanHu.active = false;
- this.m_tipGuo.active = false;
- let WeaveCardStatus = true;
- let aniNode = null;
- let aniName = null;
- switch (this.wOperateCode) {
- case GameDef.WIK_NULL:
- {
- this.m_tipGuo.active = true;
- WeaveCardStatus = false;
- aniNode = this.m_tipChi.getComponent("SpineAnimationCtrl");
- aniName = ["qi_loop"];
- this.node.width = 100;
- this.node.height = 120;
- break;
- }
- case GameDef.WIK_LEFT:
- case GameDef.WIK_CENTER:
- case GameDef.WIK_RIGHT:
- case GameDef.WIK_CAI_ZFB:
- {
- // if (this.pCtrl.chiCount < 1) {
- // this.m_tipChi.active = true;
- // } else {
- // this.node.active = false;
- // }
- this.m_tipChi.active = true;
- this.pCtrl.WeaveChies[this.pCtrl.chiCount] = this;
- this.pCtrl.chiCount++;
- this.isChi = true;
- aniNode = this.m_tipChi.getComponent("SpineAnimationCtrl");
- aniName = ["chi_in", "chi_loop"];
- break;
- }
- case GameDef.WIK_PENG:
- {
- this.m_tipPeng.active = true;
- aniNode = this.m_tipPeng.getComponent("SpineAnimationCtrl");
- aniName = ["peng_in", "peng_loop"];
- break;
- }
- case GameDef.WIK_GANG:
- case GameDef.WIK_GANG_XI:
- case GameDef.WIK_ADD_ZFB:
- {
- this.m_tipGang.active = true;
- aniNode = this.m_tipGang.getComponent("SpineAnimationCtrl");
- aniName = ["gang_loop"];
- break;
- }
- case GameDef.WIK_GANG_BU:
- {
- this.m_tipGangBu.active = true;
- aniNode = this.m_tipGangBu.getComponent("SpineAnimationCtrl");
- aniName = ["gang_loop"];
- break;
- }
- case GameDef.WIK_HAI_DI:
- {
- this.m_tipHaiDi.active = true;
- WeaveCardStatus = false;
- break;
- }
- case GameDef.WIK_JIA_HU:
- case GameDef.WIK_CHI_HU:
- {
- this.m_tipHu.active = true;
- WeaveCardStatus = false;
- aniNode = this.m_tipHu.getComponent("SpineAnimationCtrl");
- aniName = ["hu_in", "hu_loop"];
- break;
- }
- case GameDef.WIK_MEN_HU:
- {
- this.m_tipMenHu.active = true;
- WeaveCardStatus = false;
- break;
- }
- case GameDef.WIK_LISTEN:
- {
- this.m_tipTing.active = true;
- WeaveCardStatus = false;
- break;
- }
- }
- if (!!aniNode && !!aniName) {
- if (1 == aniName.length) {
- aniNode.playAnimation(aniName[0], true);
- } else {
- aniNode.playAnimation(aniName[0], false, false, aniName[1], true);
- }
- }
- let isPengGang = this.wOperateCode == GameDef.WIK_GANG && 1 == WeaveInfo.cbCardCount;
- if (typeof (WeaveInfo) != 'number') {
- for (var i = 0; i < 4; i++) {
- WeaveInfo.cbCardData[i] = WeaveInfo.cbCardCount > i ? WeaveInfo.cbCardData[i] : 0;
- this.cbWeaveCardData[i] = WeaveInfo.cbCardData[i];
- if (isPengGang) {
- WeaveInfo.cbCardData[i] = WeaveInfo.cbCardData[0];
- WeaveInfo.cbCardCount = 4;
- }
- if (WeaveInfo.cbExtraCount != null)
- this.cbExtraCount[i] = WeaveInfo.cbExtraCount[i];
- }
- this.WeaveCard.SetWeaveData(WeaveInfo.cbCardData, WeaveInfo.cbCardCount, INVALID_CHAIR, true);
- this.WeaveCard.SetWeaveState(WeaveInfo);
- this.WeaveCard.SetWeaveNumber(WeaveInfo.cbExtraCount);
- // WeaveCardStatus = false;
- }
- else {
- WeaveCardStatus = false;
- }
-
- this.WeaveCard.node.active = WeaveCardStatus;
- this.onWeaveCardResize(WeaveCardStatus);
- },
- subClickBtn: function () {
- if (this.wOperateCode == GameDef.WIK_GANG_XI) {
- for (var i = 0; i < 4; i++) {
- if (this.cbExtraCount[i] > 0) {
- this.cbWeaveCardData[3] = 0x35 + i;
- break;
- }
- }
- this.cbCardCont = 4;
- }
- if (this.isChi == false) {
- this.pCtrl.subClickBtn(this.wOperateCode, this.cbWeaveCardData, this.cbCardCont);
- } else {
- if (this.WeaveCard.node.active) {
- this.pCtrl.subClickBtn(this.wOperateCode, this.cbWeaveCardData, this.cbCardCont);
- } else {
- for (var i = 0; i < this.pCtrl.WeaveCtrl.length; ++i) {
- this.pCtrl.WeaveCtrl[i].node.active = false;
- }
- for (let index = 0; index < this.pCtrl.chiCount; index++) {
- this.pCtrl.WeaveChies[index].node.active = true;
- this.pCtrl.WeaveChies[index].WeaveCard.node.active = true;
- this.pCtrl.WeaveChies[index].onWeaveCardResize(true);
- this.pCtrl.WeaveChies[index].m_tipChi.active = true;
- this.pCtrl.WeaveChies[index].m_bgChi.active = true;
- }
- }
- }
- this._resetOperateData();
- },
- // called every frame, uncomment this function to activate update callback
- // update: function (dt) {
- // },
- onWeaveCardResize(status) {
- this.node.width = status ? WeaveWidth : WeaveSingleWidth;
- this.m_bgChi.width = status ? WeaveWidth : WeaveSingleWidth;
- },
- });
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