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- cc.Class({
- extends: cc.BaseClass,
- properties: {
- },
- ctor:function (){
- this.m_cbCardData = 0xff;
- },
- InitCtrl:function (){
- if(this.m_CardSprite == null) this.m_CardSprite = this.$('Card@Sprite');
- if(this.m_CardVauleSprite == null) this.m_CardVauleSprite = this.$('CardVaule@Sprite');
- if(this.m_CardVauleSprite2 == null) this.m_CardVauleSprite2 = this.$('CardVaule2@Sprite');
- },
- SetData:function (cbCardData){
- this.InitCtrl();
- this.m_cbCardData = cbCardData;
- if( cbCardData==0 || cbCardData==undefined)this.m_cbCardData = 0xff; //牌背
- this.m_CardSprite.spriteFrame=null;
- this.m_CardVauleSprite.spriteFrame=null;
- this.m_CardVauleSprite2.spriteFrame=null;
- cc.gPreLoader.LoadRes('Image_RubCard_'+this.m_cbCardData,'GamePublic_3',function(sprFrame){
- this.m_CardSprite.spriteFrame = sprFrame;
- }.bind(this));
- cc.gPreLoader.LoadRes('Image_RubCard_f'+this.m_cbCardData,'GamePublic_3',function(sprFrame){
- this.m_CardVauleSprite.spriteFrame = sprFrame;
- this.m_CardVauleSprite2.spriteFrame = sprFrame;
- }.bind(this));
- },
- GetData:function(){
- return this.m_cbCardData;
- },
- SetCardAnchor:function (AnchorX, AnchorY) {
- this.m_CardSprite.node.anchorX = AnchorX
- this.m_CardSprite.node.anchorY = AnchorY
- },
- });
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