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- cc.Class({
- extends: cc.BaseClass,
- SetHook:function(Hook) {
- this.m_Hook = Hook;
- this.mask = this.$('CardPrefab');
- this.cardShow = this.$('CardPrefab/Card');
- this.cardBack = this.$('CardPrefab/BG');
- this.m_NdTouch = this.$('Touch');
- this.m_Card = this.$('CardPrefab@RubCardPrefab');
- this.CardVaule = this.$('CardPrefab/CardVaule');
- this.CardVaule2 = this.$('CardPrefab/CardVaule2');
- this.CardVaule.active = false;
- this.CardVaule2.active = false;
-
- this.worldPos = this.mask.convertToWorldSpaceAR(this.cardBack.getPosition());
- this.m_NdTouch.on(cc.Node.EventType.TOUCH_START,this.onTouchBegan.bind(this),this.m_NdTouch);
- this.m_NdTouch.on(cc.Node.EventType.TOUCH_MOVE,this.onTouchMoved.bind(this),this.m_NdTouch);
- this.m_NdTouch.on(cc.Node.EventType.TOUCH_END,this.onTouchEnded.bind(this),this.m_NdTouch);
- this.m_NdTouch.on(cc.Node.EventType.TOUCH_CANCEL,this.onTouchEnded.bind(this),this.m_NdTouch);
- },
- SetCardData :function(cbCardData){
- this.m_EndTime = 0;
- this.m_bTouched = true;
- this.CardVaule.active = false;
- this.CardVaule2.active = false;
- this.m_Card.SetData(cbCardData);
- //this.m_Card.SetValueShow(false);
- this.cardBack.active = true;
- this.mask.setPosition(cc.v2(0, 0));
- this.cardShow.setPosition(cc.v2(1024, 720));
- this.mask.anchorX = 0.5;
- this.mask.angle = 0;
- this.mask.rotation = -90;
- this._stay();
- },
- //触摸事件
- onTouchBegan:function(event){
- if( !this.m_bTouched ) return;
- this.startPos = event.getLocation();
- },
- onTouchMoved:function(event){
- if( !this.m_bTouched ) return;
- let pos = event.getLocation();
- pos = cc.v2(pos.x, pos.y);
- // 点击移动的偏移量
- let offset = pos.sub(this.startPos);
- if (offset.x >= 0) this.LeftOrRight = true;
- else if (offset.x < 0) this.LeftOrRight = false;
- else return;
- if (offset.y > 0) this.UpOrDown = false;
- else if (offset.y < 0) this.UpOrDown = true;
- else return;
- // console.log((this.LeftOrRight ? '左' : '右') + (this.UpOrDown ? '上' : '下'));
- // 转换成角上的位置偏移
- var AnchorX = 0;
- var AnchorY = 0;
- if (this.LeftOrRight) AnchorX = 1;
- if (this.UpOrDown) AnchorY = 1;
- this.m_Card.SetCardAnchor(AnchorX,AnchorY);
- let cardBackPointWorld = this.worldPos.add(cc.v2((this.LeftOrRight ? -1 : 1) * this.cardBack.width / 2,
- (this.UpOrDown ? 1 : -1) * this.cardBack.height / 2));
- let cardShowPointWorld = cardBackPointWorld.add(offset);
- // 两点间中点
- let midWorld = cardShowPointWorld.add(cardBackPointWorld);
- midWorld = cc.v2(midWorld.x / 2, midWorld.y / 2);
- let angle = Math.atan(offset.y / offset.x) / Math.PI * 180;
- angle = -angle;
- //设置mask位置, 为两点间中点
- this.mask.anchorX = this.LeftOrRight ? 0 : 1;
- let maskPos = this.mask.parent.convertToNodeSpaceAR(midWorld);
- this.mask.setPosition(maskPos);
- this.cardShow.setPosition(this.cardShow.parent.convertToNodeSpaceAR(cardShowPointWorld));
- this.mask.rotation = angle;
- this.cardShow.rotation = angle;
- this._stay();
- },
- onTouchEnded:function(event) {
- if( !this.m_bTouched ) return;
- let pos = event.getLocation();
- pos = cc.v2(pos.x, pos.y);
- // 点击移动的偏移量
- let offset = pos.sub(this.startPos);
- if (Math.abs(offset.x) > this.cardBack.width/2 || Math.abs(offset.y) > this.cardBack.height/2) {
- console.log('开牌');
- return this.OnShowCard();
- } else {
- this.mask.setPosition(cc.v2(0, 0));
- this.cardShow.setPosition(cc.v2(1024, 720));
- this.mask.anchorX = 0.5;
- this.mask.angle = 0;
- this._stay();
- }
- },
-
- // 保证底牌不动, 使用widget插件不行, 估计widget插件带上角度后有bug, 所以用代码控制
- _stay:function() {
- this.cardBack.rotation = -this.cardBack.parent.rotation;
- let cardBackPos = this.mask.convertToNodeSpaceAR(this.worldPos);
- this.cardBack.setPosition(cardBackPos)
- },
- OnShowCard:function() {
- this.m_bTouched = false;
- this.CardVaule.active = true;
- this.CardVaule2.active = true;
- //this.m_Card.SetValueShow(true);
- this.m_Card.SetCardAnchor(0.5,0.5);
- this.cardShow.setPosition(cc.v2(0, 0));
- this.cardShow.rotation = -90;
- this.cardBack.active = false;
- this.mask.setPosition(cc.v2(0, 0));
- this.mask.anchorX = 0.5;
- this.mask.rotation = 90;
-
- this._stay();
- this.m_EndTime = new Date().getTime()+1000;
- },
- update:function() {
- var Now = new Date().getTime();
- if(this.m_EndTime != 0 && Now >= this.m_EndTime){
- this.m_EndTime = 0;
- this.m_Hook.m_GameClientView.OnBnClickedShowCard();
- this.CardVaule.active = false;
- this.CardVaule2.active = false;
- }
- },
- });
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