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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "MeshBuffer.hpp"
- #include "../Types.h"
- #include "ModelBatcher.hpp"
- #include "RenderFlow.hpp"
- #include "../gfx/DeviceGraphics.h"
- #define MAX_VERTEX_COUNT 65535
- RENDERER_BEGIN
- MeshBuffer::MeshBuffer(ModelBatcher* batcher, VertexFormat* fmt)
- : _vertexFmt(fmt)
- , _batcher(batcher)
- {
- _bytesPerVertex = _vertexFmt->getBytes();
-
- DeviceGraphics* device = _batcher->getFlow()->getDevice();
- _vb = VertexBuffer::create(device, _vertexFmt, Usage::DYNAMIC, nullptr, 0, 0);
- _vbArr.pushBack(_vb);
-
- _ib = IndexBuffer::create(device, IndexFormat::UINT16, Usage::STATIC, nullptr, 0, 0);
- _ibArr.pushBack(_ib);
-
- _vDataCount = MeshBuffer::INIT_VERTEX_COUNT * 4 * _bytesPerVertex / sizeof(float);
- _iDataCount = MeshBuffer::INIT_VERTEX_COUNT * 6;
-
- reallocVBuffer();
- reallocIBuffer();
- }
- MeshBuffer::~MeshBuffer()
- {
- for (std::size_t i = 0, n = _vbArr.size(); i < n; i++)
- {
- _vbArr.at(i)->destroy();
- }
- _vbArr.clear();
-
- for (std::size_t i = 0, n = _ibArr.size(); i < n; i++)
- {
- _ibArr.at(i)->destroy();
- }
- _ibArr.clear();
- if (iData)
- {
- delete[] iData;
- iData = nullptr;
- }
-
- if (vData)
- {
- delete[] vData;
- vData = nullptr;
- }
- }
- void MeshBuffer::reallocVBuffer()
- {
- auto oldVData = vData;
- vData = new float[_vDataCount];
- if (oldVData)
- {
- memcpy(vData, oldVData, sizeof(float) * _oldVDataCount);
- delete[] oldVData;
- oldVData = nullptr;
- }
- }
- void MeshBuffer::reallocIBuffer()
- {
- auto oldIData = iData;
- iData = new uint16_t[_iDataCount];
- if (oldIData)
- {
- memcpy(iData, oldIData, sizeof(uint16_t) * _oldIDataCount);
- delete[] oldIData;
- oldIData = nullptr;
- }
- }
- const MeshBuffer::OffsetInfo& MeshBuffer::request(uint32_t vertexCount, uint32_t indexCount)
- {
- if (_batcher->getCurrentBuffer() != this)
- {
- _batcher->flush();
- _batcher->setCurrentBuffer(this);
- }
- _offsetInfo.vByte = _byteOffset;
- _offsetInfo.index = _indexOffset;
- _offsetInfo.vertex = _vertexOffset;
- return requestStatic(vertexCount, indexCount);
- }
- const MeshBuffer::OffsetInfo& MeshBuffer::requestStatic(uint32_t vertexCount, uint32_t indexCount)
- {
- checkAndSwitchBuffer(vertexCount);
-
- uint32_t byteOffset = _byteOffset + vertexCount * _bytesPerVertex;
- uint32_t indexOffset = _indexOffset + indexCount;
- uint32_t vBytes = _vDataCount * VDATA_BYTE;
-
- if (byteOffset > vBytes)
- {
- _oldVDataCount = _vDataCount;
-
- while (vBytes < byteOffset)
- {
- _vDataCount *= 2;
- vBytes = _vDataCount * VDATA_BYTE;
- }
-
- reallocVBuffer();
- }
-
- if (indexOffset > _iDataCount)
- {
- _oldIDataCount = _iDataCount;
-
- while (_iDataCount < indexOffset)
- {
- _iDataCount *= 2;
- }
-
- reallocIBuffer();
- }
-
- updateOffset(vertexCount, indexCount, byteOffset);
-
- return _offsetInfo;
- }
- void MeshBuffer::uploadData()
- {
- _vb->update(0, vData, _byteOffset);
- _ib->update(0, iData, _indexOffset * IDATA_BYTE);
- _dirty = false;
- }
- void MeshBuffer::switchBuffer(uint32_t vertexCount)
- {
- std::size_t offset = ++_vbPos;
- _byteOffset = 0;
- _vertexOffset = 0;
- _indexOffset = 0;
- _indexStart = 0;
- if (offset < _vbArr.size())
- {
- _vb = _vbArr.at(offset);
- _ib = _ibArr.at(offset);
- }
- else
- {
- DeviceGraphics* device = _batcher->getFlow()->getDevice();
- _vb = VertexBuffer::create(device, _vertexFmt, Usage::DYNAMIC, nullptr, 0, 0);
- _vb->setBytes(_vDataCount * VDATA_BYTE);
- _vbArr.pushBack(_vb);
-
- _ib = IndexBuffer::create(device, IndexFormat::UINT16, Usage::STATIC, nullptr, 0, 0);
- _ib->setBytes(_iDataCount * IDATA_BYTE);
- _ibArr.pushBack(_ib);
- }
- }
- void MeshBuffer::checkAndSwitchBuffer(uint32_t vertexCount)
- {
- if (_vertexOffset + vertexCount > MAX_VERTEX_COUNT)
- {
- uploadData();
- _batcher->flush();
- switchBuffer(vertexCount);
- }
- }
- void MeshBuffer::updateOffset (uint32_t vertexCount, uint32_t indiceCount, uint32_t byteOffset)
- {
- _offsetInfo.vertex = _vertexOffset;
- _vertexOffset += vertexCount;
- _offsetInfo.index = _indexOffset;
- _indexOffset += indiceCount;
- _offsetInfo.vByte = _byteOffset;
- _byteOffset = byteOffset;
- _dirty = true;
- }
- void MeshBuffer::reset()
- {
- _vbPos = 0;
- _vb = _vbArr.at(0);
- _ib = _ibArr.at(0);
- _byteStart = 0;
- _byteOffset = 0;
- _vertexStart = 0;
- _vertexOffset = 0;
- _indexStart = 0;
- _indexOffset = 0;
- _dirty = false;
- }
- RENDERER_END
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