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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "AssemblerSprite.hpp"
- #include "../RenderFlow.hpp"
- RENDERER_BEGIN
- AssemblerSprite::AssemblerSprite()
- {
-
- }
- AssemblerSprite::~AssemblerSprite()
- {
- if(_localObj != nullptr)
- {
- _localObj->unroot();
- _localObj->decRef();
- _localObj = nullptr;
- _localData = nullptr;
- _localLen = 0;
- }
- }
- void AssemblerSprite::setLocalData(se_object_ptr localData)
- {
- if (!localData || localData == _localObj) return;
- if (_localObj)
- {
- _localObj->unroot();
- _localObj->decRef();
- }
- _localObj = localData;
- _localObj->root();
- _localObj->incRef();
- _localData = nullptr;
- _localLen = 0;
- _localObj->getTypedArrayData((uint8_t**)&_localData, (std::size_t*)&_localLen);
- }
- void AssemblerSprite::fillBuffers(NodeProxy* node, ModelBatcher* batcher, std::size_t index)
- {
- if(!_datas || !_vfmt)
- {
- return;
- }
-
- if (index >= _iaDatas.size())
- {
- return;
- }
-
- MeshBuffer* buffer = batcher->getBuffer(_vfmt);
-
- const IARenderData& ia = _iaDatas[index];
- std::size_t meshIndex = ia.meshIndex >= 0 ? ia.meshIndex : index;
-
- RenderData* data = _datas->getRenderData(meshIndex);
- if (!data)
- {
- return;
- }
-
- CCASSERT(data->getVBytes() % _bytesPerVertex == 0, "AssemblerSprite::fillBuffers vertices data doesn't follow vertex format");
- uint32_t vertexCount = ia.verticesCount >= 0 ? (uint32_t)ia.verticesCount : (uint32_t)data->getVBytes() / _bytesPerVertex;
- uint32_t indexCount = ia.indicesCount >= 0 ? (uint32_t)ia.indicesCount : (uint32_t)data->getIBytes() / sizeof(unsigned short);
- uint32_t vertexStart = (uint32_t)ia.verticesStart;
-
- // must retrieve offset before request
- auto& bufferOffset = buffer->request(vertexCount, indexCount);
- uint32_t vBufferOffset = bufferOffset.vByte / sizeof(float);
- uint32_t indexId = bufferOffset.index;
- uint32_t vertexId = bufferOffset.vertex;
- uint32_t vertexOffset = vertexId - vertexStart;
-
- if (*_dirty & VERTICES_DIRTY || node->isDirty(RenderFlow::WORLD_TRANSFORM_CHANGED | RenderFlow::NODE_OPACITY_CHANGED))
- {
- generateWorldVertices();
- calculateWorldVertices(node->getWorldMatrix());
- }
-
- float* dstWorldVerts = buffer->vData + vBufferOffset;
- memcpy(dstWorldVerts, data->getVertices() + vertexStart * _bytesPerVertex, vertexCount * _bytesPerVertex);
-
- // Copy index buffer with vertex offset
- uint16_t* srcIndices = (uint16_t*)data->getIndices();
- uint16_t* dstIndices = buffer->iData;
- for (auto i = 0, j = ia.indicesStart; i < indexCount; ++i, ++j)
- {
- dstIndices[indexId++] = vertexOffset + srcIndices[j];
- }
- }
- void AssemblerSprite::calculateWorldVertices(const Mat4& worldMat)
- {
- if(!_datas || !_vfmt)
- {
- return;
- }
-
- uint32_t num = _vfPos->num;
- size_t dataPerVertex = _bytesPerVertex / sizeof(float);
-
- for (std::size_t iaIdx = 0, iaCount = _iaDatas.size(); iaIdx < iaCount; iaIdx++)
- {
- const IARenderData& ia = _iaDatas[iaIdx];
- std::size_t meshIndex = ia.meshIndex >= 0 ? ia.meshIndex : iaIdx;
- RenderData* data = _datas->getRenderData(meshIndex);
- if (!data) continue;
-
- uint32_t vertexCount = ia.verticesCount >= 0 ? (uint32_t)ia.verticesCount : (uint32_t)data->getVBytes() / _bytesPerVertex;
- uint32_t vertexStart = (uint32_t)ia.verticesStart;
- float* srcWorldVerts = (float*)(data->getVertices() + vertexStart * _bytesPerVertex) + _posOffset;
-
- switch (num) {
- case 3:
- for (uint32_t i = 0; i < vertexCount; ++i)
- {
- ((cocos2d::Vec3*)srcWorldVerts)->transformMat4(*((cocos2d::Vec3*)srcWorldVerts), worldMat);
- srcWorldVerts += dataPerVertex;
- }
- break;
- case 2:
- for (uint32_t i = 0; i < vertexCount; ++i)
- {
- float z = srcWorldVerts[2];
- srcWorldVerts[2] = 0;
- worldMat.transformPoint((cocos2d::Vec3*)srcWorldVerts);
- srcWorldVerts[2] = z;
- srcWorldVerts += dataPerVertex;
- }
- break;
- }
- }
-
- *_dirty &= ~VERTICES_DIRTY;
- }
- RENDERER_END
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