| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "SimpleSprite2D.hpp"
- #include "../RenderFlow.hpp"
- RENDERER_BEGIN
- SimpleSprite2D::SimpleSprite2D()
- {
-
- }
- SimpleSprite2D::~SimpleSprite2D()
- {
-
- }
- void SimpleSprite2D::fillBuffers(NodeProxy* node, ModelBatcher* batcher, std::size_t index)
- {
- RenderData* data = _datas->getRenderData(0);
- if (!data)
- {
- return;
- }
-
- MeshBuffer* buffer = batcher->getBuffer(_vfmt);
-
- // must retrieve offset before request
- auto& bufferOffset = buffer->request(4, 6);
- uint32_t vBufferOffset = bufferOffset.vByte / sizeof(float);
- uint32_t indexId = bufferOffset.index;
- uint32_t vertexId = bufferOffset.vertex;
-
- if (*_dirty & VERTICES_DIRTY || node->isDirty(RenderFlow::WORLD_TRANSFORM_CHANGED | RenderFlow::NODE_OPACITY_CHANGED))
- {
- float vl = _localData[0],
- vr = _localData[2],
- vb = _localData[1],
- vt = _localData[3];
-
- const Mat4& worldMat = node->getWorldMatrix();
- size_t dataPerVertex = _bytesPerVertex / sizeof(float);
- float* srcWorldVerts = (float*)data->getVertices();
-
- // left bottom
- float u = srcWorldVerts[2];
- worldMat.transformVector(vl, vb, 0.0f, 1.0f, (cocos2d::Vec3*)srcWorldVerts);
- srcWorldVerts[2] = u;
- // right bottom
- srcWorldVerts += dataPerVertex;
- u = srcWorldVerts[2];
- worldMat.transformVector(vr, vb, 0.0f, 1.0f, (cocos2d::Vec3*)srcWorldVerts);
- srcWorldVerts[2] = u;
- // left top
- srcWorldVerts += dataPerVertex;
- u = srcWorldVerts[2];
- worldMat.transformVector(vl, vt, 0.0f, 1.0f, (cocos2d::Vec3*)srcWorldVerts);
- srcWorldVerts[2] = u;
- // right top
- srcWorldVerts += dataPerVertex;
- u = srcWorldVerts[2];
- worldMat.transformVector(vr, vt, 0.0f, 1.0f, (cocos2d::Vec3*)srcWorldVerts);
- srcWorldVerts[2] = u;
-
- *_dirty &= ~VERTICES_DIRTY;
- }
-
- float* dstWorldVerts = buffer->vData + vBufferOffset;
- memcpy(dstWorldVerts, data->getVertices(), 4 * _bytesPerVertex);
- // Copy index buffer with vertex offset
- uint16_t* srcIndices = (uint16_t*)data->getIndices();
- uint16_t* dstIndices = buffer->iData;
- for (auto i = 0, j = 0; i < 6; ++i, ++j)
- {
- dstIndices[indexId++] = vertexId + srcIndices[j];
- }
- }
- RENDERER_END
|