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- // Copyright Joyent, Inc. and other Node contributors.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a
- // copy of this software and associated documentation files (the
- // "Software"), to deal in the Software without restriction, including
- // without limitation the rights to use, copy, modify, merge, publish,
- // distribute, sublicense, and/or sell copies of the Software, and to permit
- // persons to whom the Software is furnished to do so, subject to the
- // following conditions:
- //
- // The above copyright notice and this permission notice shall be included
- // in all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
- // NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
- // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
- // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
- // USE OR OTHER DEALINGS IN THE SOFTWARE.
- #ifndef SRC_NODE_OBJECT_WRAP_H_
- #define SRC_NODE_OBJECT_WRAP_H_
- #include "../config.hpp"
- #if SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_V8
- #include "Base.h"
- namespace se {
- class ObjectWrap {
- public:
- ObjectWrap();
- ~ObjectWrap();
- bool init(v8::Local<v8::Object> handle);
- void setFinalizeCallback(V8FinalizeFunc finalizeCb);
- v8::Local<v8::Object> handle();
- v8::Local<v8::Object> handle(v8::Isolate *isolate);
- v8::Persistent<v8::Object> &persistent();
- void wrap(void *nativeObj);
- static void* unwrap(v8::Local<v8::Object> handle);
- /* Ref() marks the object as being attached to an event loop.
- * Refed objects will not be garbage collected, even if
- * all references are lost.
- */
- void ref();
- /* Unref() marks an object as detached from the event loop. This is its
- * default state. When an object with a "weak" reference changes from
- * attached to detached state it will be freed. Be careful not to access
- * the object after making this call as it might be gone!
- * (A "weak reference" means an object that only has a
- * persistent handle.)
- *
- * DO NOT CALL THIS FROM DESTRUCTOR
- */
- void unref();
- private:
- static void weakCallback(const v8::WeakCallbackInfo<ObjectWrap> &data);
- void makeWeak();
- int refs_; // ro
- v8::Persistent<v8::Object> handle_;
- void *_nativeObj;
- V8FinalizeFunc _finalizeCb;
- };
- } // namespace se
- #endif // #if SCRIPT_ENGINE_TYPE == SCRIPT_ENGINE_V8
- #endif // SRC_NODE_OBJECT_WRAP_H_
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