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- /****************************************************************************
- Copyright (c) 2008-2010 Ricardo Quesada
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2011 Zynga Inc.
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __COCOS2D_H__
- #define __COCOS2D_H__
- // 0x00 HI ME LO
- // 00 03 08 00
- #define COCOS2D_VERSION 0x00031300
- //
- // all cocos2d include files
- //
- #include "base/ccConfig.h"
- // base
- #include "base/CCAutoreleasePool.h"
- #include "base/CCData.h"
- #include "base/CCMap.h"
- #include "base/CCRef.h"
- #include "base/CCRefPtr.h"
- #include "base/CCValue.h"
- #include "base/CCVector.h"
- #include "base/ZipUtils.h"
- #include "base/base64.h"
- #include "base/ccConfig.h"
- #include "base/ccMacros.h"
- #include "base/ccTypes.h"
- #include "base/ccUTF8.h"
- #include "base/ccUtils.h"
- // math
- #include "math/CCGeometry.h"
- #include "math/CCVertex.h"
- #include "math/Mat4.h"
- #include "math/MathUtil.h"
- #include "math/Quaternion.h"
- #include "math/Vec2.h"
- #include "math/Vec3.h"
- #include "math/Vec4.h"
- // include
- // renderer
- // platform
- #include "platform/CCDevice.h"
- #include "platform/CCFileUtils.h"
- #include "platform/CCImage.h"
- #include "platform/CCPlatformConfig.h"
- #include "base/ccMacros.h"
- #include "platform/CCSAXParser.h"
- #include "platform/CCCanvasRenderingContext2D.h"
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- #include "platform/ios/CCGL-ios.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
- #include "platform/android/CCGL-android.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
- #include "platform/win32/CCGL-win32.h"
- #include "platform/win32/CCStdC-win32.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
- #include "platform/mac/CCGL-mac.h"
- #endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
- NS_CC_BEGIN
- CC_DLL const char* cocos2dVersion();
- NS_CC_END
- #endif // __COCOS2D_H__
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