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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "MeshBuffer.h"
- #include "base/CCGLUtils.h"
- #include "renderer/gfx/DeviceGraphics.h"
- using namespace cocos2d;
- using namespace cocos2d::renderer;
- MIDDLEWARE_BEGIN
- MeshBuffer::MeshBuffer(int vertexFormat)
- : _vertexFormat(vertexFormat)
- , _ib(INIT_INDEX_BUFFER_SIZE)
- , _vb(MAX_VERTEX_BUFFER_SIZE * vertexFormat * sizeof(float))
- {
- _vb.setMaxSize(MAX_VERTEX_BUFFER_SIZE * _vertexFormat * sizeof(float));
- _vb.setFullCallback([this]
- {
- uploadVB();
- uploadIB();
- _vb.reset();
- _ib.reset();
- next();
- });
-
- auto glIB = new IndexBuffer();
- glIB->init(DeviceGraphics::getInstance(), IndexFormat::UINT16, Usage::STATIC, nullptr, 0, (uint32_t)_ib.getCapacity() / sizeof(unsigned short));
- _glIBArr.push_back(glIB);
-
- auto glVB = new VertexBuffer();
- switch(_vertexFormat)
- {
- case VF_XYUVC:
- glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Color->getBytes());
- break;
- case VF_XYUVCC:
- glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Two_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Two_Color->getBytes());
- break;
- default:
- CCASSERT(false, "MeshBuffer constructor unknow vertex format");
- break;
- }
-
- _glVBArr.push_back(glVB);
- }
- MeshBuffer::~MeshBuffer()
- {
- auto num = _glVBArr.size();
- for (auto i = 0; i < num; i++)
- {
- _glIBArr[i]->release();
- _glVBArr[i]->release();
- }
- _glIBArr.clear();
- _glVBArr.clear();
- }
- void MeshBuffer::uploadVB()
- {
- auto length = _vb.length();
- if (length == 0) return;
- auto glVB = _glVBArr[_bufferPos];
- glVB->update(0, _vb.getBuffer(), length);
- }
- void MeshBuffer::uploadIB()
- {
- auto length = _ib.length();
- if (length == 0) return;
-
- auto glIB = _glIBArr[_bufferPos];
- glIB->update(0, _ib.getBuffer(), length);
- }
- void MeshBuffer::next()
- {
- _bufferPos++;
- if (_glIBArr.size() <= _bufferPos)
- {
- auto glIB = new IndexBuffer();
- glIB->init(DeviceGraphics::getInstance(), IndexFormat::UINT16, Usage::STATIC, nullptr, 0, (uint32_t)_ib.getCapacity() / sizeof(unsigned short));
- _glIBArr.push_back(glIB);
- }
-
- if (_glVBArr.size() <= _bufferPos)
- {
- auto glVB = new VertexBuffer();
-
- switch(_vertexFormat)
- {
- case VF_XYUVC:
- glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Color->getBytes());
- break;
- case VF_XYUVCC:
- glVB->init(DeviceGraphics::getInstance(), VertexFormat::XY_UV_Two_Color, Usage::DYNAMIC, nullptr, 0, (uint32_t)_vb.getCapacity() / VertexFormat::XY_UV_Two_Color->getBytes());
- break;
- default:
- CCASSERT(false, "MeshBuffer constructor unknow vertex format");
- break;
- }
-
- _glVBArr.push_back(glVB);
- }
- }
- void MeshBuffer::reset()
- {
- _bufferPos = 0;
- _vb.reset();
- _ib.reset();
- }
- MIDDLEWARE_END
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