| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include "IOBuffer.h"
- #include <vector>
- #include "renderer/gfx/VertexBuffer.h"
- #include "renderer/gfx/IndexBuffer.h"
- MIDDLEWARE_BEGIN
- class MeshBuffer
- {
- public:
- MeshBuffer(int vertexFormat);
- virtual ~MeshBuffer();
- inline cocos2d::renderer::VertexBuffer* getGLVB()
- {
- return _glVBArr[_bufferPos];
- }
-
- inline cocos2d::renderer::IndexBuffer* getGLIB()
- {
- return _glIBArr[_bufferPos];
- }
-
- IOBuffer& getVB()
- {
- return _vb;
- }
-
- IOBuffer& getIB()
- {
- return _ib;
- }
-
- void uploadVB();
- void uploadIB();
- void reset();
- private:
- void next();
- private:
- std::vector<cocos2d::renderer::IndexBuffer*> _glIBArr;
- std::vector<cocos2d::renderer::VertexBuffer*> _glVBArr;
-
- std::size_t _bufferPos = 0;
- IOBuffer _vb;
- IOBuffer _ib;
- int _vertexFormat = 0;
- };
- MIDDLEWARE_END
|