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- /****************************************************************************
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include <string>
- #include <memory>
- #include "base/ccMacros.h"
- #include "platform/CCPlatformConfig.h"
- #include "platform/CCPlatformDefine.h"
- #include "base/CCRenderTexture.h"
- NS_CC_BEGIN
- class Scheduler;
- /**
- * @addtogroup platform
- * @{
- */
- class CC_DLL Application
- {
- public:
-
- /** Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
- * Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
- */
- enum class Platform
- {
- WINDOWS, /**< Windows */
- LINUX, /**< Linux */
- MAC, /**< Mac OS X*/
- ANDROIDOS, /**< Android, because ANDROID is a macro, so use ANDROIDOS instead */
- IPHONE, /**< iPhone */
- IPAD, /**< iPad */
- };
-
- enum class LanguageType
- {
- ENGLISH = 0,
- CHINESE,
- FRENCH,
- ITALIAN,
- GERMAN,
- SPANISH,
- DUTCH,
- RUSSIAN,
- KOREAN,
- JAPANESE,
- HUNGARIAN,
- PORTUGUESE,
- ARABIC,
- NORWEGIAN,
- POLISH,
- TURKISH,
- UKRAINIAN,
- ROMANIAN,
- BULGARIAN
- };
-
- enum class PixelFormat
- {
- RGB8,
- RGB565,
- RGBA8
- };
-
- enum class DepthFormat
- {
- NONE, // no depth and no stencil
- DEPTH_COMPONENT16,
- DEPTH_COMPONENT24,
- DEPTH_COMPONENT32F,
- DEPTH24_STENCIL8,
- DEPTH32F_STENCIL8,
- STENCIL_INDEX8
- };
-
- // This class is useful for internal usage.
- static Application* getInstance() { return _instance; }
-
- Application(const std::string& name, int width, int height);
- virtual ~Application();
-
- virtual bool applicationDidFinishLaunching();
- virtual void onPause();
- virtual void onResume();
-
- inline void* getView() const { return _view; }
- inline std::shared_ptr<Scheduler> getScheduler() const { return _scheduler; }
- inline RenderTexture* getRenderTexture() const { return _renderTexture; }
-
- void runOnMainThread();
-
- void start();
- void restart();
- void end();
- /**
- * @brief Sets the preferred frame rate for main loop callback.
- * @param fps The preferred frame rate for main loop callback.
- */
- void setPreferredFramesPerSecond(int fps);
-
- void setMultitouch(bool value);
-
- /**
- @brief Get current language config.
- @return Current language config.
- */
- LanguageType getCurrentLanguage() const;
-
- /**
- @brief Get current language iso 639-1 code.
- @return Current language iso 639-1 code.
- */
- std::string getCurrentLanguageCode() const;
-
- const cocos2d::Vec2& getViewSize() const;
- void updateViewSize(int width, int height);
- /**
- @brief Get current display stats.
- @return bool, is displaying stats or not.
- */
- bool isDisplayStats();
- /**
- @brief set display stats information.
- */
- void setDisplayStats(bool isShow);
- void setDevicePixelRatio(uint8_t ratio)
- {
- if (ratio <= 1)
- return;
-
- _devicePixelRatio = ratio;
- _isDownsampleEnabled = true;
- _renderTexture->init(ratio);
- }
- inline uint8_t getDevicePixelRatio() const { return _devicePixelRatio; }
- inline bool isDownsampleEnabled() const { return _isDownsampleEnabled; }
-
- /** The value is (framebuffer size) / (window size), but on iOS, it is special, its value is 1.
- */
- float getScreenScale() const;
-
- GLint getMainFBO() const;
-
- /**
- @brief Get target platform.
- */
- Platform getPlatform() const;
-
- /**
- @brief Open url in default browser.
- @param String with url to open.
- @return True if the resource located by the URL was successfully opened; otherwise false.
- */
- bool openURL(const std::string &url);
- void copyTextToClipboard(const std::string &text);
- std::string getSystemVersion();
-
- protected:
- virtual void onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount);
-
- private:
- void createView(const std::string& name, int width, int height);
-
- static Application* _instance;
- static std::shared_ptr<Scheduler> _scheduler;
-
- void* _view = nullptr;
- void* _delegate = nullptr;
- RenderTexture* _renderTexture = nullptr;
- int _fps = 60;
- GLint _mainFBO = 0;
- // The ratio to downsample, for example, if its value is 2,
- // then the rendering size of render texture is device_resolution/2.
- uint8_t _devicePixelRatio = 1;
- bool _multiTouch = false;
- bool _isStarted = false;
- bool _isDownsampleEnabled = false;
- cocos2d::Vec2 _viewSize;
- };
- // end of platform group
- /** @} */
- NS_CC_END
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