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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #ifndef __PLATFORM_CCGL_H__
- #define __PLATFORM_CCGL_H__
- /// @cond DO_NOT_SHOW
- #include "platform/CCPlatformConfig.h"
- #ifndef GL_TEXTURE_MIN_LOD
- #define GL_TEXTURE_MIN_LOD 0x813A
- #endif
- #ifndef GL_UNPACK_FLIP_Y_WEBGL
- #define GL_UNPACK_FLIP_Y_WEBGL 0x9240
- #endif
- #ifndef GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL
- #define GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL 0x9241
- #endif
- #ifndef GL_CONTEXT_LOST_WEBGL
- #define GL_CONTEXT_LOST_WEBGL 0x9242
- #endif
- #ifndef GL_UNPACK_COLORSPACE_CONVERSION_WEBGL
- #define GL_UNPACK_COLORSPACE_CONVERSION_WEBGL 0x9243
- #endif
- #ifndef GL_BROWSER_DEFAULT_WEBGL
- #define GL_BROWSER_DEFAULT_WEBGL 0x9244
- #endif
- #ifndef GL_DEPTH_STENCIL_ATTACHMENT
- #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
- #endif
- /* Shader Precision-Specified Types */
- #ifndef GL_LOW_FLOAT
- #define GL_LOW_FLOAT 0x8DF0
- #endif
- #ifndef GL_MEDIUM_FLOAT
- #define GL_MEDIUM_FLOAT 0x8DF1
- #endif
- #ifndef GL_HIGH_FLOAT
- #define GL_HIGH_FLOAT 0x8DF2
- #endif
- #ifndef GL_LOW_INT
- #define GL_LOW_INT 0x8DF3
- #endif
- #ifndef GL_MEDIUM_INT
- #define GL_MEDIUM_INT 0x8DF4
- #endif
- #ifndef GL_HIGH_INT
- #define GL_HIGH_INT 0x8DF5
- #endif
- #ifndef GL_MAX_VERTEX_UNIFORM_VECTORS
- #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
- #endif
- #ifndef GL_MAX_FRAGMENT_UNIFORM_VECTORS
- #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
- #endif
- #ifndef GL_MAX_VARYING_VECTORS
- #define GL_MAX_VARYING_VECTORS 0x8DFC
- #endif
- #ifndef GL_DEPTH_STENCIL
- #define GL_DEPTH_STENCIL 0x84F9
- #endif
- #if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
- #include "platform/mac/CCGL-mac.h"
- #elif CC_TARGET_PLATFORM == CC_PLATFORM_IOS
- #include "platform/ios/CCGL-ios.h"
- #elif CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
- #include "platform/android/CCGL-android.h"
- #elif CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
- #include "platform/win32/CCGL-win32.h"
- #elif CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
- #include "platform/winrt/CCGL.h"
- #elif CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
- #include "platform/linux/CCGL-linux.h"
- #endif
- /// @endcond
- #endif /* __PLATFORM_CCPLATFORMDEFINE_H__*/
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