CCGL-ios.h 2.1 KB

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  1. /****************************************************************************
  2. Copyright (c) 2010-2012 cocos2d-x.org
  3. Copyright (c) 2013-2016 Chukong Technologies Inc.
  4. Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  5. http://www.cocos2d-x.org
  6. Permission is hereby granted, free of charge, to any person obtaining a copy
  7. of this software and associated documentation files (the "Software"), to deal
  8. in the Software without restriction, including without limitation the rights
  9. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  10. copies of the Software, and to permit persons to whom the Software is
  11. furnished to do so, subject to the following conditions:
  12. The above copyright notice and this permission notice shall be included in
  13. all copies or substantial portions of the Software.
  14. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. THE SOFTWARE.
  21. ****************************************************************************/
  22. #pragma once
  23. #include "platform/CCPlatformConfig.h"
  24. #if CC_TARGET_PLATFORM == CC_PLATFORM_IOS
  25. #include <OpenGLES/ES2/gl.h>
  26. #include <OpenGLES/ES2/glext.h>
  27. #define glClearDepth glClearDepthf
  28. #define glDepthRange glDepthRangef
  29. //#define glDeleteVertexArrays glDeleteVertexArraysOES
  30. #define glGenVertexArrays glGenVertexArraysOES
  31. #define glBindVertexArray glBindVertexArrayOES
  32. //#define glMapBuffer glMapBufferOES
  33. //#define glUnmapBuffer glUnmapBufferOES
  34. //
  35. #define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
  36. //#define GL_DEPTH_STENCIL GL_DEPTH_STENCIL_OES
  37. //#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
  38. //#define GL_MAX_SAMPLES_APPLE GL_MAX_SAMPLES
  39. #endif // CC_PLATFORM_IOS