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- /****************************************************************************
- Copyright (c) 2010-2012 cocos2d-x.org
- Copyright (c) 2013-2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "platform/CCApplication.h"
- #include "platform/CCStdC.h" // need it to include Windows.h
- #include <algorithm>
- #include <shellapi.h>
- #include <MMSystem.h>
- #include "platform/CCFileUtils.h"
- #include "platform/desktop/CCGLView-desktop.h"
- #include "renderer/gfx/DeviceGraphics.h"
- #include "scripting/js-bindings/jswrapper/SeApi.h"
- #include "scripting/js-bindings/event/EventDispatcher.h"
- #include "base/CCScheduler.h"
- #include "base/CCAutoreleasePool.h"
- #include "base/CCGLUtils.h"
- #include "audio/include/AudioEngine.h"
- #define CAST_VIEW(view) ((GLView*)view)
- namespace
- {
- /**
- @brief This function changes the PVRFrame show/hide setting in register.
- @param bEnable If true show the PVRFrame window, otherwise hide.
- */
- void PVRFrameEnableControlWindow(bool bEnable)
- {
- HKEY hKey = 0;
- // Open PVRFrame control key, if not exist create it.
- if(ERROR_SUCCESS != RegCreateKeyExW(HKEY_CURRENT_USER,
- L"Software\\Imagination Technologies\\PVRVFRame\\STARTUP\\",
- 0,
- 0,
- REG_OPTION_NON_VOLATILE,
- KEY_ALL_ACCESS,
- 0,
- &hKey,
- nullptr))
- {
- return;
- }
- const WCHAR* wszValue = L"hide_gui";
- const WCHAR* wszNewData = (bEnable) ? L"NO" : L"YES";
- WCHAR wszOldData[256] = {0};
- DWORD dwSize = sizeof(wszOldData);
- LSTATUS status = RegQueryValueExW(hKey, wszValue, 0, nullptr, (LPBYTE)wszOldData, &dwSize);
- if (ERROR_FILE_NOT_FOUND == status // the key not exist
- || (ERROR_SUCCESS == status // or the hide_gui value is exist
- && 0 != wcscmp(wszNewData, wszOldData))) // but new data and old data not equal
- {
- dwSize = sizeof(WCHAR) * (wcslen(wszNewData) + 1);
- RegSetValueEx(hKey, wszValue, 0, REG_SZ, (const BYTE *)wszNewData, dwSize);
- }
- RegCloseKey(hKey);
- }
- bool setCanvasCallback(se::Object* global)
- {
- auto viewSize = cocos2d::Application::getInstance()->getViewSize();
- se::ScriptEngine* se = se::ScriptEngine::getInstance();
- uint8_t devicePixelRatio = cocos2d::Application::getInstance()->getScreenScale();
- char commandBuf[200] = {0};
- sprintf(commandBuf, "window.innerWidth = %d; window.innerHeight = %d;",
- (int)(viewSize.x / devicePixelRatio),
- (int)(viewSize.y / devicePixelRatio));
- se->evalString(commandBuf);
- cocos2d::ccViewport(0, 0, viewSize.x, viewSize.y);
- glDepthMask(GL_TRUE);
- return true;
- }
- }
- NS_CC_BEGIN
- Application* Application::_instance = nullptr;
- std::shared_ptr<Scheduler> Application::_scheduler = nullptr;
- Application::Application(const std::string& name, int width, int height)
- {
- Application::_instance = this;
- _scheduler = std::make_shared<Scheduler>();
- createView(name, width, height);
-
- _renderTexture = new RenderTexture(width, height);
-
- EventDispatcher::init();
- se::ScriptEngine::getInstance();
- }
- Application::~Application()
- {
- #if USE_AUDIO
- AudioEngine::end();
- #endif
- EventDispatcher::destroy();
- se::ScriptEngine::destroyInstance();
- delete CAST_VIEW(_view);
- _view = nullptr;
- delete _renderTexture;
- _renderTexture = nullptr;
- Application::_instance = nullptr;
- }
- const cocos2d::Vec2& Application::getViewSize() const
- {
- return _viewSize;
- }
- void Application::updateViewSize(int width, int height)
- {
- _viewSize.x = width;
- _viewSize.y = height;
- }
- void Application::start()
- {
- if (!_view)
- return;
- PVRFrameEnableControlWindow(false);
- ///////////////////////////////////////////////////////////////////////////
- /////////////// changing timer resolution
- ///////////////////////////////////////////////////////////////////////////
- UINT TARGET_RESOLUTION = 1; // 1 millisecond target resolution
- TIMECAPS tc;
- UINT wTimerRes = 0;
- if (TIMERR_NOERROR == timeGetDevCaps(&tc, sizeof(TIMECAPS)))
- {
- wTimerRes = std::min(std::max(tc.wPeriodMin, TARGET_RESOLUTION), tc.wPeriodMax);
- timeBeginPeriod(wTimerRes);
- }
-
- float dt = 0.f;
- const DWORD _16ms = 16;
- // Main message loop:
- LARGE_INTEGER nFreq;
- LARGE_INTEGER nLast;
- LARGE_INTEGER nNow;
- LONGLONG actualInterval = 0LL; // actual frame internal
- LONGLONG desiredInterval = 0LL; // desired frame internal, 1 / fps
- LONG waitMS = 0L;
- QueryPerformanceCounter(&nLast);
- QueryPerformanceFrequency(&nFreq);
- se::ScriptEngine* se = se::ScriptEngine::getInstance();
- while (!CAST_VIEW(_view)->windowShouldClose())
- {
- desiredInterval = (LONGLONG)(1.0 / _fps * nFreq.QuadPart);
- if (!_isStarted)
- {
- auto scheduler = Application::getInstance()->getScheduler();
- scheduler->removeAllFunctionsToBePerformedInCocosThread();
- scheduler->unscheduleAll();
- se::ScriptEngine::getInstance()->cleanup();
- cocos2d::PoolManager::getInstance()->getCurrentPool()->clear();
- cocos2d::EventDispatcher::init();
- ccInvalidateStateCache();
- se->addRegisterCallback(setCanvasCallback);
- if(!applicationDidFinishLaunching())
- return;
- _isStarted = true;
- }
- // should be invoked at the begin of rendering a frame
- if (_isDownsampleEnabled)
- _renderTexture->prepare();
- CAST_VIEW(_view)->pollEvents();
- if(_isStarted)
- {
- QueryPerformanceCounter(&nNow);
- actualInterval = nNow.QuadPart - nLast.QuadPart;
- if (actualInterval >= desiredInterval)
- {
- nLast.QuadPart = nNow.QuadPart;
- dt = (float)actualInterval / nFreq.QuadPart;
- _scheduler->update(dt);
- EventDispatcher::dispatchTickEvent(dt);
- if (_isDownsampleEnabled)
- _renderTexture->draw();
- CAST_VIEW(_view)->swapBuffers();
- PoolManager::getInstance()->getCurrentPool()->clear();
- }
- else
- {
- // The precision of timer on Windows is set to highest (1ms) by 'timeBeginPeriod' from above code,
- // but it's still not precise enough. For example, if the precision of timer is 1ms,
- // Sleep(3) may make a sleep of 2ms or 4ms. Therefore, we subtract 1ms here to make Sleep time shorter.
- // If 'waitMS' is equal or less than 1ms, don't sleep and run into next loop to
- // boost CPU to next frame accurately.
- waitMS = (desiredInterval - actualInterval) * 1000LL / nFreq.QuadPart - 1L;
- if (waitMS > 1L)
- Sleep(waitMS);
- }
- }
- else
- {
- Sleep(_16ms);
- }
- }
- if (wTimerRes != 0)
- timeEndPeriod(wTimerRes);
- }
- void Application::restart()
- {
- _isStarted = false;
- }
- void Application::end()
- {
- glfwSetWindowShouldClose(CAST_VIEW(_view)->getGLFWWindow(), 1);
- }
- void Application::setPreferredFramesPerSecond(int fps)
- {
- _fps = fps;
- }
- Application::LanguageType Application::getCurrentLanguage() const
- {
- LanguageType ret = LanguageType::ENGLISH;
- LCID localeID = GetUserDefaultLCID();
- unsigned short primaryLanguageID = localeID & 0xFF;
- switch (primaryLanguageID)
- {
- case LANG_CHINESE:
- ret = LanguageType::CHINESE;
- break;
- case LANG_ENGLISH:
- ret = LanguageType::ENGLISH;
- break;
- case LANG_FRENCH:
- ret = LanguageType::FRENCH;
- break;
- case LANG_ITALIAN:
- ret = LanguageType::ITALIAN;
- break;
- case LANG_GERMAN:
- ret = LanguageType::GERMAN;
- break;
- case LANG_SPANISH:
- ret = LanguageType::SPANISH;
- break;
- case LANG_DUTCH:
- ret = LanguageType::DUTCH;
- break;
- case LANG_RUSSIAN:
- ret = LanguageType::RUSSIAN;
- break;
- case LANG_KOREAN:
- ret = LanguageType::KOREAN;
- break;
- case LANG_JAPANESE:
- ret = LanguageType::JAPANESE;
- break;
- case LANG_HUNGARIAN:
- ret = LanguageType::HUNGARIAN;
- break;
- case LANG_PORTUGUESE:
- ret = LanguageType::PORTUGUESE;
- break;
- case LANG_ARABIC:
- ret = LanguageType::ARABIC;
- break;
- case LANG_NORWEGIAN:
- ret = LanguageType::NORWEGIAN;
- break;
- case LANG_POLISH:
- ret = LanguageType::POLISH;
- break;
- case LANG_TURKISH:
- ret = LanguageType::TURKISH;
- break;
- case LANG_UKRAINIAN:
- ret = LanguageType::UKRAINIAN;
- break;
- case LANG_ROMANIAN:
- ret = LanguageType::ROMANIAN;
- break;
- case LANG_BULGARIAN:
- ret = LanguageType::BULGARIAN;
- break;
- }
- return ret;
- }
- std::string Application::getCurrentLanguageCode() const
- {
- LANGID lid = GetUserDefaultUILanguage();
- const LCID locale_id = MAKELCID(lid, SORT_DEFAULT);
- int length = GetLocaleInfoA(locale_id, LOCALE_SISO639LANGNAME, nullptr, 0);
- char *tempCode = new char[length];
- GetLocaleInfoA(locale_id, LOCALE_SISO639LANGNAME, tempCode, length);
- std::string code = tempCode;
- delete tempCode;
- return code;
- }
- bool Application::isDisplayStats() {
- se::AutoHandleScope hs;
- se::Value ret;
- char commandBuf[100] = "cc.debug.isDisplayStats();";
- se::ScriptEngine::getInstance()->evalString(commandBuf, 100, &ret);
- return ret.toBoolean();
- }
- void Application::setDisplayStats(bool isShow) {
- se::AutoHandleScope hs;
- char commandBuf[100] = {0};
- sprintf(commandBuf, "cc.debug.setDisplayStats(%s);", isShow ? "true" : "false");
- se::ScriptEngine::getInstance()->evalString(commandBuf);
- }
- float Application::getScreenScale() const
- {
- return CAST_VIEW(_view)->getScale();
- }
- GLint Application::getMainFBO() const
- {
- return CAST_VIEW(_view)->getMainFBO();
- }
- Application::Platform Application::getPlatform() const
- {
- return Platform::WINDOWS;
- }
- bool Application::openURL(const std::string &url)
- {
- WCHAR *temp = new WCHAR[url.size() + 1];
- int wchars_num = MultiByteToWideChar(CP_UTF8, 0, url.c_str(), url.size() + 1, temp, url.size() + 1);
- HINSTANCE r = ShellExecuteW(NULL, L"open", temp, NULL, NULL, SW_SHOWNORMAL);
- delete[] temp;
- return (size_t)r>32;
- }
- void Application::copyTextToClipboard(const std::string &text)
- {
- //TODO
- }
- bool Application::applicationDidFinishLaunching()
- {
- return true;
- }
- void Application::onPause()
- {
- }
- void Application::onResume()
- {
- }
- void Application::setMultitouch(bool)
- {
- }
- void Application::onCreateView(PixelFormat& pixelformat, DepthFormat& depthFormat, int& multisamplingCount)
- {
- pixelformat = PixelFormat::RGBA8;
- depthFormat = DepthFormat::DEPTH24_STENCIL8;
- multisamplingCount = 0;
- }
- void Application::createView(const std::string& name, int width, int height)
- {
- int multisamplingCount = 0;
- PixelFormat pixelformat;
- DepthFormat depthFormat;
-
- onCreateView(pixelformat,
- depthFormat,
- multisamplingCount);
- _view = new GLView(this, name, 0, 0, width, height, pixelformat, depthFormat, multisamplingCount);
- }
- std::string Application::getSystemVersion()
- {
- // REFINE
- return std::string("unknown Windows version");
- }
- NS_CC_END
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