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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "FrameBuffer.h"
- #include "RenderTarget.h"
- #include "base/CCGLUtils.h"
- RENDERER_BEGIN
- FrameBuffer::FrameBuffer()
- : _device(nullptr)
- , _depthBuffer(nullptr)
- , _stencilBuffer(nullptr)
- , _depthStencilBuffer(nullptr)
- {
- }
- FrameBuffer::~FrameBuffer()
- {
- destroy();
- }
- void FrameBuffer::destroy()
- {
- for (auto colorBufffer : _colorBuffers)
- RENDERER_SAFE_RELEASE(colorBufffer);
- _colorBuffers.clear();
-
- RENDERER_SAFE_RELEASE(_depthBuffer);
- _depthBuffer = nullptr;
-
- RENDERER_SAFE_RELEASE(_stencilBuffer);
- _stencilBuffer = nullptr;
-
- RENDERER_SAFE_RELEASE(_depthStencilBuffer);
- _depthStencilBuffer = nullptr;
-
- if (_glID != 0)
- {
- glDeleteFramebuffers(1, &_glID);
- _glID = 0;
- }
- }
- bool FrameBuffer::init(DeviceGraphics* device, uint16_t width, uint16_t height)
- {
- _device = device;
- _width = width;
- _height = height;
- glGenFramebuffers(1, &_glID);
- return true;
- }
- void FrameBuffer::setColorBuffer(RenderTarget* rt, int index)
- {
- if (index >= _colorBuffers.size())
- _colorBuffers.resize(index + 1);
-
- RENDERER_SAFE_RETAIN(rt);
- RENDERER_SAFE_RELEASE(_colorBuffers[index]);
- _colorBuffers[index] = rt;
- }
- void FrameBuffer::setColorBuffers(const std::vector<RenderTarget*>& renderTargets)
- {
- for (auto& colorBufffer : renderTargets)
- RENDERER_SAFE_RETAIN(colorBufffer);
- for (auto& colorBufffer : _colorBuffers)
- RENDERER_SAFE_RELEASE(colorBufffer);
- _colorBuffers = renderTargets;
- }
- void FrameBuffer::setDepthBuffer(RenderTarget* rt)
- {
- RENDERER_SAFE_RETAIN(rt);
- RENDERER_SAFE_RELEASE(_depthBuffer);
- _depthBuffer = rt;
- }
- void FrameBuffer::setStencilBuffer(RenderTarget* rt)
- {
- RENDERER_SAFE_RETAIN(rt);
- RENDERER_SAFE_RELEASE(_stencilBuffer);
- _stencilBuffer = rt;
- }
- void FrameBuffer::setDepthStencilBuffer(RenderTarget* rt)
- {
- RENDERER_SAFE_RETAIN(rt);
- RENDERER_SAFE_RELEASE(_depthStencilBuffer);
- _depthStencilBuffer = rt;
- }
- const std::vector<RenderTarget*>& FrameBuffer::getColorBuffers() const
- {
- return _colorBuffers;
- }
- const RenderTarget* FrameBuffer::getDepthBuffer() const
- {
- return _depthBuffer;
- }
- const RenderTarget* FrameBuffer::getStencilBuffer() const
- {
- return _stencilBuffer;
- }
- const RenderTarget* FrameBuffer::getDepthStencilBuffer() const
- {
- return _depthStencilBuffer;
- }
- RENDERER_END
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