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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include "../Macro.h"
- #include "renderer/Types.h"
- #include "RenderTarget.h"
- RENDERER_BEGIN
- /**
- * @addtogroup gfx
- * @{
- */
- class DeviceGraphics;
- /**
- * RenderBuffer manages the GL render buffer.
- * A render buffer stores data such as an image, or can be source or target of a rendering operation.
- */
- class RenderBuffer final : public RenderTarget
- {
- public:
- /**
- * RenderBuffer's pixel format
- */
- enum class Format : uint32_t
- {
- RGBA4 = GL_RGBA4,
- RGB5_A1 = GL_RGB5_A1,
- D16 = GL_DEPTH_COMPONENT16,
- S8 = GL_STENCIL_INDEX8,
- // D24S8 = GL_DEPTH_STENCIL
- };
- /**
- * Creates a RenderBuffer with device, pixel format and size
- */
- RENDERER_DEFINE_CREATE_METHOD_4(RenderBuffer, init, DeviceGraphics*, Format, uint16_t, uint16_t)
- RenderBuffer();
- virtual ~RenderBuffer();
- /**
- * Initializes a RenderBuffer with device, pixel format and size
- */
- bool init(DeviceGraphics* device, Format format, uint16_t width, uint16_t height);
- private:
- DeviceGraphics* _device;
- Format _format;
- uint16_t _width;
- uint16_t _height;
- };
- // end of gfx group
- /// @}
- RENDERER_END
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