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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include <string>
- #include <vector>
- #include <unordered_map>
- #include "base/CCRef.h"
- #include "../Types.h"
- RENDERER_BEGIN
- /**
- * @addtogroup gfx
- * @{
- */
- /**
- * The vertex format defines the attributes and their data layout in the VertexBuffer\n
- * JS API: gfx.VertexFormat
- @code
- let vertexFmt = new gfx.VertexFormat([
- { name: gfx.ATTR_POSITION, type: gfx.ATTR_TYPE_FLOAT32, num: 3 },
- { name: gfx.ATTR_UV0, type: gfx.ATTR_TYPE_FLOAT32, num: 2 },
- { name: gfx.ATTR_COLOR, type: gfx.ATTR_TYPE_FLOAT32, num: 4, normalize: true },
- ]);
- @endcode
- */
- class VertexFormat : public Ref
- {
- public:
- /*
- * Informations used to define an attribute in vertex data layout.
- * @struct Info
- */
- struct Info
- {
- /*
- * Constructor
- * @param[in] name Attribute name
- * @param[in] type Data type of each component
- * @param[in] num Number of components per attribute
- * @param[in] normalized Whether integer data values should be normalized into a certain range when being casted to a float
- */
- Info(const std::string& name, AttribType type, uint32_t num, bool normalize = false)
- : _name(name)
- , _num(num)
- , _type(type)
- , _normalize(normalize)
- {
- }
- std::string _name;
- uint32_t _num;
- AttribType _type;
- bool _normalize;
- };
- static Info INFO_END;
- /*
- * Element describes informations of an attribute
- * @struct Info
- */
- struct Element
- {
- Element()
- : offset(0)
- , stride(0)
- , stream(-1)
- , num(0)
- , bytes(0)
- , type(AttribType::INVALID)
- , normalize(false)
- {}
- inline bool isValid() const
- {
- return type != AttribType::INVALID;
- }
- /*
- * Name of the attribute
- */
- std::string name;
- /*
- * Byte offset in each vertex data
- */
- size_t offset;
- /*
- * Specifies the offset in bytes between the beginning of consecutive vertex attributes
- */
- uint32_t stride;
- int32_t stream;
- /*
- * Number of components per attribute unit
- */
- uint32_t num;
- /*
- * Total bytes per attribute unit
- */
- uint32_t bytes;
- /*
- * Data type of each component
- */
- AttribType type;
- /*
- * Specifies whether integer data values should be normalized into a certain range when being casted to a float
- */
- bool normalize;
- };
- /*
- * Default constructor
- */
- VertexFormat();
- /**
- * Constructor with specific attribute informations
- * @param[in] infos Array of all elements informations
- */
- VertexFormat(const std::vector<Info>& infos);
- /*
- * Copy constructor
- */
- VertexFormat(const VertexFormat& o);
- /*
- * Move constructor
- */
- VertexFormat(VertexFormat&& o);
- VertexFormat& operator=(const VertexFormat& o);
- VertexFormat& operator=(VertexFormat&& o);
- /**
- * Gets all attribute names
- */
- const std::vector<std::string>& getAttributeNames() const { return _names; };
- /**
- * Getes an attribute element by name
- */
- const Element* getElement(size_t hashName) const;
-
- /**
- * Gets total byte size of a vertex
- */
- uint32_t getBytes() const { return _bytes; };
-
- /*
- * Builtin VertexFormat with 2d position, uv, color, color0 attributes
- */
- static VertexFormat* XY_UV_Two_Color;
- /*
- * Builtin VertexFormat with 2d position, uv, color attributes
- */
- static VertexFormat* XY_UV_Color;
- /*
- * Builtin VertexFormat with 2d position, color attributes
- */
- static VertexFormat* XY_Color;
- private:
- std::vector<std::string> _names;
- std::unordered_map<size_t, Element> _attr2el;
- #if GFX_DEBUG > 0
- std::vector<Element> _elements;
- #endif
- uint32_t _bytes;
- friend class VertexBuffer;
- };
- // end of gfx group
- /// @}
- RENDERER_END
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