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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "ModelBatcher.hpp"
- #include "RenderFlow.hpp"
- #include "StencilManager.hpp"
- #include "assembler/RenderDataList.hpp"
- #include "NodeProxy.hpp"
- RENDERER_BEGIN
- #define INIT_MODEL_LENGTH 16
- ModelBatcher::ModelBatcher(RenderFlow* flow)
- : _flow(flow)
- , _modelOffset(0)
- , _cullingMask(0)
- , _walking(false)
- , _currEffect(nullptr)
- , _buffer(nullptr)
- , _useModel(false)
- , _node(nullptr)
- {
- for (int i = 0; i < INIT_MODEL_LENGTH; i++)
- {
- _modelPool.push_back(new Model());
- }
- _stencilMgr = StencilManager::getInstance();
- }
- ModelBatcher::~ModelBatcher()
- {
- setCurrentEffect(nullptr);
- setNode(nullptr);
-
- for (int i = 0; i < _modelPool.size(); i++)
- {
- auto model = _modelPool[i];
- delete model;
- }
- _modelPool.clear();
-
- for (auto iter = _buffers.begin(); iter != _buffers.end(); ++iter)
- {
- MeshBuffer *buffer = iter->second;
- delete buffer;
- }
- _buffers.clear();
- }
- void ModelBatcher::reset()
- {
- for (int i = 0; i < _modelOffset; ++i)
- {
- Model* model = _modelPool[i];
- model->reset();
- }
- _flow->getRenderScene()->removeModels();
- _modelOffset = 0;
-
- for (auto iter : _buffers)
- {
- iter.second->reset();
- }
- _buffer = nullptr;
-
- _commitState = CommitState::None;
- setCurrentEffect(nullptr);
- setNode(nullptr);
- _ia.clear();
- _cullingMask = 0;
- _walking = false;
- _useModel = false;
-
- _modelMat.set(Mat4::IDENTITY);
- _stencilMgr->reset();
- }
- void ModelBatcher::changeCommitState(CommitState state)
- {
- if (_commitState == state) return;
- switch(_commitState)
- {
- case CommitState::Custom:
- flushIA();
- break;
- case CommitState::Common:
- flush();
- break;
- default:
- break;
- }
- setCurrentEffect(nullptr);
- _commitState = state;
- }
- void ModelBatcher::commit(NodeProxy* node, Assembler* assembler, int cullingMask)
- {
- changeCommitState(CommitState::Common);
-
- bool useModel = assembler->getUseModel();
- bool ignoreWorldMatrix = assembler->isIgnoreWorldMatrix();
- auto customWorldMat = assembler->getCustomWorldMatrix();
- customWorldMat = customWorldMat ? customWorldMat : &node->getWorldMatrix();
- const Mat4& worldMat = useModel && !ignoreWorldMatrix ? *customWorldMat : Mat4::IDENTITY;
-
- auto asmDirty = assembler->isDirty(AssemblerBase::VERTICES_OPACITY_CHANGED);
- auto nodeDirty = node->isDirty(RenderFlow::NODE_OPACITY_CHANGED);
- auto needUpdateOpacity = (asmDirty || nodeDirty) && !assembler->isIgnoreOpacityFlag();
-
- for (std::size_t i = 0, l = assembler->getIACount(); i < l; ++i)
- {
- assembler->beforeFillBuffers(i);
-
- EffectVariant* effect = assembler->getEffect(i);
- if (!effect) continue;
- if (_currEffect == nullptr ||
- _currEffect->getHash() != effect->getHash() ||
- _cullingMask != cullingMask || useModel)
- {
- // Break auto batch
- flush();
-
- setNode(_useModel ? node : nullptr);
- setCurrentEffect(effect);
- _modelMat.set(worldMat);
- _useModel = useModel;
- _cullingMask = cullingMask;
- }
-
- if (needUpdateOpacity)
- {
- assembler->updateOpacity(i, node->getRealOpacity());
- }
-
- assembler->fillBuffers(node, this, i);
- }
- }
- void ModelBatcher::commitIA(NodeProxy* node, CustomAssembler* assembler, int cullingMask)
- {
- changeCommitState(CommitState::Custom);
- EffectVariant* effect = assembler->getEffect(0);
- if (!effect) return;
- auto customIA = assembler->getIA(0);
- if (!customIA) return;
-
- std::size_t iaCount = assembler->getIACount();
- bool useModel = assembler->getUseModel();
- auto customWorldMat = assembler->getCustomWorldMatrix();
- customWorldMat = customWorldMat ? customWorldMat : &node->getWorldMatrix();
- const Mat4& worldMat = useModel ? *customWorldMat : Mat4::IDENTITY;
-
- if (_currEffect == nullptr ||
- _currEffect->getHash() != effect->getHash() ||
- _cullingMask != cullingMask || useModel ||
- !_ia.isMergeable(*customIA))
- {
- flushIA();
-
- setNode(_useModel ? node : nullptr);
- setCurrentEffect(effect);
- _modelMat.set(worldMat);
- _useModel = useModel;
- _cullingMask = cullingMask;
-
- _ia.setVertexBuffer(customIA->getVertexBuffer());
- _ia.setIndexBuffer(customIA->getIndexBuffer());
- _ia.setStart(customIA->getStart());
- _ia.setCount(0);
- }
-
- for (std::size_t i = 0; i < iaCount; i++ )
- {
- customIA = assembler->getIA(i);
- effect = assembler->getEffect(i);
- if (!effect) continue;
-
- if (i > 0)
- {
- flushIA();
-
- setNode(_useModel ? node : nullptr);
- setCurrentEffect(effect);
- _modelMat.set(worldMat);
- _useModel = useModel;
- _cullingMask = cullingMask;
-
- _ia.setVertexBuffer(customIA->getVertexBuffer());
- _ia.setIndexBuffer(customIA->getIndexBuffer());
- _ia.setStart(customIA->getStart());
- _ia.setCount(0);
- }
-
- _ia.setCount(_ia.getCount() + customIA->getCount());
- }
- }
- void ModelBatcher::flushIA()
- {
- if (_commitState != CommitState::Custom)
- {
- return;
- }
-
- if (!_walking || !_currEffect || _ia.getCount() <= 0)
- {
- _ia.clear();
- return;
- }
-
- // Stencil manager process
- _stencilMgr->handleEffect(_currEffect);
-
- // Generate model
- Model* model = nullptr;
- if (_modelOffset >= _modelPool.size())
- {
- model = new Model();
- _modelPool.push_back(model);
- }
- else
- {
- model = _modelPool[_modelOffset];
- }
- _modelOffset++;
- model->setWorldMatix(_modelMat);
- model->setCullingMask(_cullingMask);
- model->setEffect(_currEffect);
- model->setNode(_node);
- model->setInputAssembler(_ia);
-
- _ia.clear();
-
- _flow->getRenderScene()->addModel(model);
- }
- void ModelBatcher::flush()
- {
- if (_commitState != CommitState::Common)
- {
- return;
- }
-
- if (!_walking || !_currEffect || !_buffer)
- {
- return;
- }
-
- int indexStart = _buffer->getIndexStart();
- int indexOffset = _buffer->getIndexOffset();
- int indexCount = indexOffset - indexStart;
- if (indexCount <= 0)
- {
- return;
- }
-
- _ia.setVertexBuffer(_buffer->getVertexBuffer());
- _ia.setIndexBuffer(_buffer->getIndexBuffer());
- _ia.setStart(indexStart);
- _ia.setCount(indexCount);
-
- // Stencil manager process
- _stencilMgr->handleEffect(_currEffect);
-
- // Generate model
- Model* model = nullptr;
- if (_modelOffset >= _modelPool.size())
- {
- model = new Model();
- _modelPool.push_back(model);
- }
- else
- {
- model = _modelPool[_modelOffset];
- }
- _modelOffset++;
- model->setWorldMatix(_modelMat);
- model->setCullingMask(_cullingMask);
- model->setEffect(_currEffect);
- model->setNode(_node);
- model->setInputAssembler(_ia);
-
- _ia.clear();
- _flow->getRenderScene()->addModel(model);
-
- _buffer->updateOffset();
- }
- void ModelBatcher::startBatch()
- {
- reset();
- _walking = true;
- }
- void ModelBatcher::terminateBatch()
- {
- flush();
- flushIA();
-
- for (auto iter : _buffers)
- {
- iter.second->uploadData();
- }
-
- _walking = false;
- }
- void ModelBatcher::setNode(NodeProxy* node)
- {
- if (_node == node)
- {
- return;
- }
- CC_SAFE_RELEASE(_node);
- _node = node;
- CC_SAFE_RETAIN(_node);
- }
- void ModelBatcher::setCurrentEffect(EffectVariant* effect)
- {
- if (_currEffect == effect)
- {
- return;
- }
- CC_SAFE_RELEASE(_currEffect);
- _currEffect = effect;
- CC_SAFE_RETAIN(_currEffect);
- };
- MeshBuffer* ModelBatcher::getBuffer(VertexFormat* fmt)
- {
- if (_buffer != nullptr && fmt == _buffer->_vertexFmt)
- {
- return _buffer;
- }
-
- MeshBuffer* buffer = nullptr;
- auto iter = _buffers.find(fmt);
- if (iter == _buffers.end())
- {
- buffer = new MeshBuffer(this, fmt);
- _buffers.emplace(fmt, buffer);
- }
- else
- {
- buffer = iter->second;
- }
-
- return buffer;
- }
- RENDERER_END
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