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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include "../Macro.h"
- #include "NodeProxy.hpp"
- #include "ModelBatcher.hpp"
- #include "../renderer/Scene.h"
- #include "../renderer/ForwardRenderer.h"
- #include "../gfx/DeviceGraphics.h"
- #include "ParallelTask.hpp"
- RENDERER_BEGIN
- /**
- * @addtogroup scene
- * @{
- */
- /**
- * @brief This class is responsible for the rendering process.\n
- * It visits the node tree, let nodes commit their render handles, starts the device level rendering process with ForwardRenderer.\n
- * JS API: renderer.RenderFlow
- @code
- // You actually shouldn't create RenderFlow by yourself, you can
- let renderFlow = cc.RenderFlow._nativeFlow;
- @endcode
- */
- #define NODE_LEVEL_INVALID 0xffffffff
- class RenderFlow
- {
- public:
-
- enum RenderFlowFlag {
- // sync js render flag
-
- DONOTHING = 1 << 0,
- BREAK_FLOW = 1 << 1,
- LOCAL_TRANSFORM = 1 << 2,
- WORLD_TRANSFORM = 1 << 3,
- TRANSFORM = LOCAL_TRANSFORM | WORLD_TRANSFORM,
- UPDATE_RENDER_DATA = 1 << 4,
- OPACITY = 1 << 5,
- COLOR = 1 << 6,
- RENDER = 1 << 7,
- CHILDREN = 1 << 8,
- POST_RENDER = 1 << 9,
- FINAL = 1 << 10,
-
- PRE_CALCULATE_VERTICES = 1 << 28,
- // native render flag
- REORDER_CHILDREN = 1 << 29,
- // world matrix changed
- WORLD_TRANSFORM_CHANGED = 1 << 30,
- // cascade opacity changed
- NODE_OPACITY_CHANGED = 1 << 31,
- };
- enum ParallelStage {
- NONE = 1 << 0,
- LOCAL_MAT = 1 << 1,
- WORLD_MAT = 1 << 2,
- CALC_VERTICES = 1 << 3,
- };
-
- struct LevelInfo{
- uint32_t* dirty = nullptr;
- uint32_t* parentDirty = nullptr;
- cocos2d::Mat4* parentWorldMat = nullptr;
- uint8_t* parentRealOpacity = nullptr;
- cocos2d::Mat4* localMat = nullptr;
- cocos2d::Mat4* worldMat = nullptr;
- uint8_t* opacity = nullptr;
- uint8_t* realOpacity = nullptr;
- };
-
- static RenderFlow *getInstance()
- {
- return _instance;
- }
-
- /*
- * @brief The constructor.
- * @param[in] device
- * @param[in] scene
- * @param[in] forward
- */
- RenderFlow(DeviceGraphics* device, Scene* scene, ForwardRenderer* forward);
- /*
- * @brief The destructor.
- */
- ~RenderFlow();
-
- /*
- * @brief Gets the ModelBatcher which is responsible for collecting render Models.
- */
- ModelBatcher* getModelBatcher() const { return _batcher; };
- /*
- * @brief Gets the DeviceGraphics using by the current RenderFlow.
- */
- DeviceGraphics* getDevice() const { return _device; };
- /*
- * @brief Gets the render Scene which manages all render Models.
- */
- Scene* getRenderScene() const { return _scene; };
- /**
- * @brief Render the scene specified by its root node.
- * @param[in] scene The root node.
- */
- void render(NodeProxy* scene, float deltaTime, Camera *camera = nullptr);
- /**
- * @brief Visit a node tree.
- */
- void visit(NodeProxy* rootNode);
- /**
- * @brief Calculate local matrix.
- * @param[in] tid It must rather than -1 if enable multiple thread.
- */
- void calculateLocalMatrix(int tid = -1);
- /**
- * @brief Calculate world matrix.
- */
- void calculateWorldMatrix();
- /**
- * @brief Calculate world matrix by level.
- * @param[in] tid Thread id.
- * @param[level] level Node level.
- */
- void calculateLevelWorldMatrix(int tid = -1, int stage = -1);
- /**
- * @brief remove node level
- */
- void removeNodeLevel(std::size_t level, cocos2d::Mat4* worldMat);
- /**
- * @brief insert node level
- */
- void insertNodeLevel(std::size_t level, const LevelInfo& levelInfo);
- private:
-
- static RenderFlow *_instance;
-
- ModelBatcher* _batcher = nullptr;
- Scene* _scene = nullptr;
- DeviceGraphics* _device = nullptr;
- ForwardRenderer* _forward = nullptr;
- std::size_t _curLevel = 0;
- std::vector<std::vector<LevelInfo>> _levelInfoArr;
- ParallelStage _parallelStage = ParallelStage::NONE;
- ParallelTask* _paralleTask = nullptr;
- };
- // end of scene group
- /// @}
- RENDERER_END
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