| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "MaskAssembler.hpp"
- #include "../ModelBatcher.hpp"
- #include "../StencilManager.hpp"
- #include "../../Macro.h"
- RENDERER_BEGIN
- MaskAssembler::MaskAssembler()
- {
- }
- MaskAssembler::~MaskAssembler()
- {
- CC_SAFE_RELEASE(_renderSubHandle);
- CC_SAFE_RELEASE(_clearSubHandle);
- }
- void MaskAssembler::setRenderSubHandle(Assembler* renderSubHandle)
- {
- if (_renderSubHandle == renderSubHandle) return;
- CC_SAFE_RELEASE(_renderSubHandle);
- _renderSubHandle = renderSubHandle;
- CC_SAFE_RETAIN(_renderSubHandle);
- }
- void MaskAssembler::setClearSubHandle(Assembler* clearSubHandle)
- {
- if (_clearSubHandle == clearSubHandle) return;
- CC_SAFE_RELEASE(_clearSubHandle);
- _clearSubHandle = clearSubHandle;
- CC_SAFE_RETAIN(_clearSubHandle);
- }
- void MaskAssembler::handle(NodeProxy *node, ModelBatcher* batcher, Scene* scene)
- {
- batcher->flush();
- batcher->flushIA();
- StencilManager* instance = StencilManager::getInstance();
- instance->pushMask(_inverted);
- instance->clear();
- batcher->commit(node, _clearSubHandle, node->getCullingMask());
- batcher->flush();
- instance->enterLevel();
- if (_imageStencil)
- {
- batcher->commit(node, this, node->getCullingMask());
- }
- else if (_renderSubHandle)
- {
- _renderSubHandle->handle(node, batcher, scene);
- }
- batcher->flush();
- instance->enableMask();
- }
- void MaskAssembler::postHandle(NodeProxy *node, ModelBatcher *batcher, Scene *scene)
- {
- batcher->flush();
- batcher->flushIA();
- batcher->setCurrentEffect(getEffect(0));
- StencilManager::getInstance()->exitMask();
- }
- RENDERER_END
|