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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include <stdio.h>
- #include "Assembler.hpp"
- #include "../MeshBuffer.hpp"
- #include "math/CCMath.h"
- #include "SimpleSprite2D.hpp"
- class ModelBatcher;
- RENDERER_BEGIN
- class MaskAssembler: public SimpleSprite2D
- {
- public:
- MaskAssembler();
- virtual ~MaskAssembler();
- virtual void handle(NodeProxy *node, ModelBatcher* batcher, Scene* scene) override;
- virtual void postHandle(NodeProxy *node, ModelBatcher* batcher, Scene* scene) override;
- void setMaskInverted(bool inverted) { _inverted = inverted; };
- bool getMaskInverted() { return _inverted; };
- void setRenderSubHandle(Assembler* renderSubHandle);
- void setClearSubHandle(Assembler* clearSubHandle);
- void setImageStencil(bool isImageStencil) { _imageStencil = isImageStencil; };
-
- protected:
- bool _inverted = false;
- bool _imageStencil = false;
- private:
- Assembler* _renderSubHandle = nullptr;
- Assembler* _clearSubHandle = nullptr;
- };
- RENDERER_END
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