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- /****************************************************************************
- Copyright (c) 2019 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "MeshAssembler.hpp"
- #include "../ModelBatcher.hpp"
- RENDERER_BEGIN
- MeshAssembler::MeshAssembler()
- {
- _useModel = true;
- }
- MeshAssembler::~MeshAssembler()
- {
- RENDERER_SAFE_RELEASE(_renderNode);
- }
- void MeshAssembler::handle(NodeProxy *node, ModelBatcher *batcher, Scene *scene)
- {
- if (_renderNode != nullptr)
- {
- batcher->commitIA(_renderNode, this, node->getCullingMask());
- }
- else
- {
- batcher->commitIA(node, this, node->getCullingMask());
- }
-
- batcher->flushIA();
- }
- void MeshAssembler::setNode(NodeProxy* node)
- {
- if (_renderNode == node)
- {
- return;
- }
-
- if (_renderNode != nullptr)
- {
- _renderNode->release();
- }
- _renderNode = node;
- if (_renderNode != nullptr)
- {
- _renderNode->retain();
- }
- }
- void MeshAssembler::updateIAData(std::size_t index, VertexFormat* vfmt, se_object_ptr vertices, se_object_ptr indices)
- {
- _datas.updateMesh(index, vertices, indices);
- auto data = _datas.getRenderData(index);
-
- auto ia = adjustIA(index);
-
- auto ib = ia->getIndexBuffer();
- if (!ib) {
- ib = new IndexBuffer();
- ib->autorelease();
- ib->init(DeviceGraphics::getInstance(), IndexFormat::UINT16, Usage::STATIC, data->getIndices(), data->getIBytes(), (uint32_t)data->getIBytes() / sizeof(unsigned short));
- ia->setIndexBuffer(ib);
- }
- else {
- ib->update(0, data->getIndices(), data->getIBytes());
- }
-
- auto vb = ia->getVertexBuffer();
- if (!vb) {
- vb = new VertexBuffer();
- vb->autorelease();
- vb->init(DeviceGraphics::getInstance(), vfmt, Usage::STATIC, data->getVertices(), data->getVBytes(), (uint32_t)data->getVBytes() / vfmt->getBytes());
- ia->setVertexBuffer(vb);
- }
- else {
- vb->update(0, data->getVertices(), data->getVBytes());
- }
-
- ia->setCount(ib->getCount());
- }
- void MeshAssembler::reset()
- {
- CustomAssembler::reset();
-
- _datas.clear();
- }
- RENDERER_END
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