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- /****************************************************************************
- Copyright (c) 2019 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "Particle3DAssembler.hpp"
- #include "../NodeProxy.hpp"
- RENDERER_BEGIN
- Particle3DAssembler::Particle3DAssembler()
- {
-
- }
- Particle3DAssembler::~Particle3DAssembler()
- {
- CC_SAFE_RELEASE(_trailVfmt);
- }
- void Particle3DAssembler::setTrailVertexFormat(VertexFormat *vfmt)
- {
- if (_trailVfmt == vfmt) return;
- CC_SAFE_RETAIN(vfmt);
- CC_SAFE_RELEASE(_trailVfmt);
- _trailVfmt = vfmt;
- if (_trailVfmt)
- {
- _trailVertexBytes = _trailVfmt->getBytes();
- const VertexFormat::Element* vfPos = _vfmt->getElement(ATTRIB_NAME_POSITION_HASH);
- _trailPosOffset = vfPos->offset / 4;
- }
- }
- void Particle3DAssembler::fillBuffer(NodeProxy *node, MeshBuffer *buffer, const IARenderData& ia, RenderData* data)
- {
- CCASSERT(data->getVBytes() % _bytesPerVertex == 0, "Assembler::fillBuffers vertices data doesn't follow vertex format");
- uint32_t vertexCount = ia.verticesCount >= 0 ? (uint32_t)ia.verticesCount : (uint32_t)data->getVBytes() / _bytesPerVertex;
- uint32_t indexCount = ia.indicesCount >= 0 ? (uint32_t)ia.indicesCount : (uint32_t)data->getIBytes() / sizeof(unsigned short);
- uint32_t vertexStart = (uint32_t)ia.verticesStart;
-
- // must retrieve offset before request
- auto& bufferOffset = buffer->request(vertexCount, indexCount);
- uint32_t vBufferOffset = bufferOffset.vByte / sizeof(float);
- uint32_t indexId = bufferOffset.index;
- uint32_t vertexId = bufferOffset.vertex;
- uint32_t vertexOffset = vertexId - vertexStart;
- float* worldVerts = buffer->vData + vBufferOffset;
- memcpy(worldVerts, data->getVertices() + vertexStart * _bytesPerVertex, vertexCount * _bytesPerVertex);
-
- // Copy index buffer with vertex offset
- uint16_t* indices = (uint16_t*)data->getIndices();
- uint16_t* dst = buffer->iData;
- for (auto i = 0, j = ia.indicesStart; i < indexCount; ++i, ++j)
- {
- dst[indexId++] = vertexOffset + indices[j];
- }
- }
- void Particle3DAssembler::fillTrailBuffer(NodeProxy *node, MeshBuffer *buffer, const IARenderData& ia, RenderData* data)
- {
- CCASSERT(data->getVBytes() % _trailVertexBytes == 0, "Assembler::fillBuffers vertices data doesn't follow vertex format");
- uint32_t vertexCount = ia.verticesCount >= 0 ? (uint32_t)ia.verticesCount : (uint32_t)data->getVBytes() / _trailVertexBytes;
- uint32_t indexCount = ia.indicesCount >= 0 ? (uint32_t)ia.indicesCount : (uint32_t)data->getIBytes() / sizeof(unsigned short);
- uint32_t vertexStart = (uint32_t)ia.verticesStart;
-
- // must retrieve offset before request
- auto& bufferOffset = buffer->request(vertexCount, indexCount);
- uint32_t vBufferOffset = bufferOffset.vByte / sizeof(float);
- uint32_t indexId = bufferOffset.index;
- uint32_t vertexId = bufferOffset.vertex;
- uint32_t vertexOffset = vertexId - vertexStart;
- float* worldVerts = buffer->vData + vBufferOffset;
- memcpy(worldVerts, data->getVertices() + vertexStart * _trailVertexBytes, vertexCount * _trailVertexBytes);
-
- // Copy index buffer with vertex offset
- uint16_t* indices = (uint16_t*)data->getIndices();
- uint16_t* dst = buffer->iData;
- for (auto i = 0, j = ia.indicesStart; i < indexCount; ++i, ++j)
- {
- dst[indexId++] = vertexOffset + indices[j];
- }
- }
- void Particle3DAssembler::fillBuffers(NodeProxy *node, ModelBatcher *batcher, std::size_t index)
- {
- VertexFormat* vfmt = index == 0 ? _vfmt : _trailVfmt;
-
- if (!_datas || !vfmt)
- {
- return;
- }
-
- MeshBuffer* buffer = batcher->getBuffer(vfmt);
-
- const IARenderData& ia = _iaDatas[index];
- std::size_t meshIndex = ia.meshIndex >= 0 ? ia.meshIndex : index;
-
- RenderData* data = _datas->getRenderData(meshIndex);
- if (!data)
- {
- return;
- }
-
- if (index != 0)
- {
- fillTrailBuffer(node, buffer, ia, data);
- }
- else
- {
- fillBuffer(node, buffer, ia, data);
- }
- }
- RENDERER_END
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