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- /****************************************************************************
- Copyright (c) 2019 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "SimpleSprite3D.hpp"
- RENDERER_BEGIN
- SimpleSprite3D::SimpleSprite3D()
- {
-
- }
- SimpleSprite3D::~SimpleSprite3D()
- {
-
- }
- void SimpleSprite3D::generateWorldVertices()
- {
- RenderData* data = _datas->getRenderData(0);
- float* verts = (float*)data->getVertices();
-
- auto floatsPerVert = _bytesPerVertex / sizeof(float);
-
- std::size_t dstOffset = 0;
-
- float vl = _localData[0],
- vr = _localData[2],
- vb = _localData[1],
- vt = _localData[3];
-
- // left bottom
- verts[dstOffset] = vl;
- verts[dstOffset+1] = vb;
- verts[dstOffset+2] = 0;
-
- dstOffset += floatsPerVert;
-
- // right bottom
- verts[dstOffset] = vr;
- verts[dstOffset+1] = vb;
- verts[dstOffset+2] = 0;
-
- dstOffset += floatsPerVert;
-
- // left top
- verts[dstOffset] = vl;
- verts[dstOffset+1] = vt;
- verts[dstOffset+2] = 0;
-
- dstOffset += floatsPerVert;
-
- // right top
- verts[dstOffset] = vr;
- verts[dstOffset+1] = vt;
- verts[dstOffset+2] = 0;
- }
- RENDERER_END
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