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- /****************************************************************************
- Copyright (c) 2018 Xiamen Yaji Software Co., Ltd.
-
- http://www.cocos2d-x.org
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #include "TiledMapAssembler.hpp"
- #include "../NodeProxy.hpp"
- #include "../ModelBatcher.hpp"
- #include "../RenderFlow.hpp"
- RENDERER_BEGIN
- TiledMapAssembler::TiledMapAssembler()
- {
-
- }
- TiledMapAssembler::~TiledMapAssembler()
- {
-
- }
- void TiledMapAssembler::updateNodes(std::size_t iaIndex, const std::vector<std::string>& nodes)
- {
- _nodesMap[iaIndex] = nodes;
- }
- void TiledMapAssembler::clearNodes(std::size_t iaIndex)
- {
- _nodesMap.erase(iaIndex);
- }
- void TiledMapAssembler::handle(NodeProxy *node, ModelBatcher* batcher, Scene* scene)
- {
- _node = node;
- _batcher = batcher;
-
- Assembler::handle(node, batcher, scene);
- // Last tiles data may be empty, but has user node, so render it by manual.
- auto lastNodesIndex = getIACount();
- auto it = _nodesMap.find(lastNodesIndex);
- if (it != _nodesMap.end())
- {
- renderNodes(lastNodesIndex);
- }
- }
- void TiledMapAssembler::renderNodes(std::size_t index)
- {
- static cocos2d::Mat4 tempWorldMat;
- const auto& worldMat = _node->getWorldMatrix();
- auto it = _nodesMap.find(index);
- if (it != _nodesMap.end())
- {
- auto flow = _batcher->getFlow();
- for (auto& id : it->second) {
- auto child = _node->getChildByID(id);
- if (child)
- {
- child->enableVisit(true);
- child->enableUpdateWorldMatrix(false);
- child->updateLocalMatrix();
- auto& localMat = child->getLocalMatrix();
- cocos2d::Mat4::multiply(worldMat, localMat, &tempWorldMat);
- child->updateWorldMatrix(tempWorldMat);
- flow->visit(child);
- child->enableUpdateWorldMatrix(true);
- child->enableVisit(false);
- }
- }
- }
- _batcher->changeCommitState(ModelBatcher::Common);
- }
- void TiledMapAssembler::beforeFillBuffers(std::size_t index)
- {
- renderNodes(index);
- }
- RENDERER_END
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