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- /****************************************************************************
- Copyright (c) 2016 Chukong Technologies Inc.
- Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
- http://www.cocos2d-x.org
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- ****************************************************************************/
- #pragma once
- #include <stddef.h>
- namespace se {
- class Object;
- /**
- * HandleObject is a helper class for easily release, root and unroot an non-native-binding se::Object.
- {
- se::HandleObject obj(se::Object::createPlainObject());
- obj->setProperty(...);
- otherObject->setProperty("foo", se::Value(obj));
- }
-
- is equal to:
- {
- se::Object* obj = se::Object::createPlainObject();
- obj->root(); // root after object created to avoid object is garbage collected
- obj->setProperty(...);
- otherObject->setProperty("foo", se::Value(obj));
-
- obj->unroot(); // unroot object after obj is used.
- obj->decRef(); // Decrement referent count to avoid memory leak.
- }
-
- HandleObject should not be used to create a native binding object since the created binding object
- should be holded by JavaScript VM and released in finalize callback internally.
- */
- class HandleObject
- {
- public:
- /**
- * @brief The constructor of HandleObject
- * @param[in] obj The se::Object to attach.
- */
- HandleObject(Object* obj);
- /**
- * @brief The destructor of HandleObject
- */
- ~HandleObject();
- /**
- * @brief The pointer operator
- * @return The se::Object attached.
- */
- inline Object* operator->() const
- {
- return _obj;
- }
- /**
- * @brief Gets the se::Object attached.
- * @return The se::Object attached.
- */
- inline Object* get() const
- {
- return _obj;
- }
- /**
- * @brief Tests whether HandleObject holds an invalid se::Object.
- * @return true if HandleObject holds an invalid se::Object, otherwise false.
- */
- inline bool isEmpty() const
- {
- return (_obj == nullptr);
- }
- private:
- HandleObject(const HandleObject&) = delete;
- void operator=(const HandleObject&) = delete;
- HandleObject(HandleObject&&) = delete;
- void operator=(HandleObject&&) = delete;
- void* operator new(size_t size) = delete;
- void operator delete(void*, size_t) = delete;
- Object* _obj;
- friend class Object;
- };
- } // namespace se {
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