floor1ARM.s 645 B

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  1. .text
  2. .global render_lineARM
  3. render_lineARM:
  4. @ r0 = n
  5. @ r1 = d
  6. @ r2 = floor
  7. @ r3 = base
  8. @ <> = err
  9. @ <> = adx
  10. @ <> = ady
  11. MOV r12,r13
  12. STMFD r13!,{r4-r6,r11,r14}
  13. LDMFD r12,{r11,r12,r14} @ r11 = err
  14. @ r12 = adx
  15. @ r14 = ady
  16. rl_loop:
  17. LDR r4,[r1] @ r4 = *d
  18. LDR r5,[r2],r3,LSL #2 @ r5 = *floor r2 = floor+base
  19. SUBS r11,r11,r14 @ err -= ady
  20. ADDLT r11,r11,r12 @ if (err < 0) err+=adx
  21. SMULL r6, r5, r4, r5 @ (r6,r5) = *d * *floor
  22. ADDLT r2, r2, #4 @ floor+=1
  23. MOVS r6, r6, LSR #15
  24. ADC r5, r6, r5, LSL #17 @ r5 = MULT31_SHIFT15
  25. STR r5,[r1],#4
  26. SUBS r0, r0, #1
  27. BGT rl_loop
  28. LDMFD r13!,{r4-r6,r11,PC}