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- // This file is generated and will be overwritten automatically.
- #import <Foundation/Foundation.h>
- #import <MapboxCoreMaps/MBMConstrainMode.h>
- #import <MapboxCoreMaps/MBMContextMode.h>
- #import <MapboxCoreMaps/MBMNorthOrientation.h>
- #import <MapboxCoreMaps/MBMViewportMode.h>
- @class MBMGlyphsRasterizationOptions;
- @class MBMSize;
- /** Describes the map option values. */
- NS_SWIFT_NAME(MapOptions)
- __attribute__((visibility ("default")))
- @interface MBMMapOptions : NSObject
- // This class provides custom init which should be called
- - (nonnull instancetype)init NS_UNAVAILABLE;
- // This class provides custom init which should be called
- + (nonnull instancetype)new NS_UNAVAILABLE;
- - (nonnull instancetype)initWithContextMode:(nullable NSNumber *)contextMode
- constrainMode:(nullable NSNumber *)constrainMode
- viewportMode:(nullable NSNumber *)viewportMode
- orientation:(nullable NSNumber *)orientation
- crossSourceCollisions:(nullable NSNumber *)crossSourceCollisions
- optimizeForTerrain:(nullable NSNumber *)optimizeForTerrain
- size:(nullable MBMSize *)size
- glyphsRasterizationOptions:(nullable MBMGlyphsRasterizationOptions *)glyphsRasterizationOptions NS_REFINED_FOR_SWIFT;
- - (nonnull instancetype)initWithContextMode:(nullable NSNumber *)contextMode
- constrainMode:(nullable NSNumber *)constrainMode
- viewportMode:(nullable NSNumber *)viewportMode
- orientation:(nullable NSNumber *)orientation
- crossSourceCollisions:(nullable NSNumber *)crossSourceCollisions
- optimizeForTerrain:(nullable NSNumber *)optimizeForTerrain
- size:(nullable MBMSize *)size
- pixelRatio:(float)pixelRatio
- glyphsRasterizationOptions:(nullable MBMGlyphsRasterizationOptions *)glyphsRasterizationOptions NS_REFINED_FOR_SWIFT;
- /**
- * The map context mode. This can be used to optimizations
- * if we know that the drawing context is not shared with other code.
- */
- @property (nonatomic, readonly, nullable) NSNumber *contextMode NS_REFINED_FOR_SWIFT;
- /**
- * The map constrain mode. This can be used to limit the map
- * to wrap around the globe horizontally. By default, it is set to
- * `HeightOnly`.
- */
- @property (nonatomic, readonly, nullable) NSNumber *constrainMode NS_REFINED_FOR_SWIFT;
- /**
- * The viewport mode. This can be used to flip the vertical
- * orientation of the map as some devices may use inverted orientation.
- */
- @property (nonatomic, readonly, nullable) NSNumber *viewportMode NS_REFINED_FOR_SWIFT;
- /**
- * The orientation of the Map. By default, it is set to
- * `Upwards`.
- */
- @property (nonatomic, readonly, nullable) NSNumber *orientation NS_REFINED_FOR_SWIFT;
- /**
- * Specify whether to enable cross-source symbol collision detection
- * or not. By default, it is set to `true`.
- */
- @property (nonatomic, readonly, nullable) NSNumber *crossSourceCollisions NS_REFINED_FOR_SWIFT;
- /**
- * With terrain on, if `true`, the map will render for performance
- * priority, which may lead to layer reordering allowing to maximize
- * performance (layers that are draped over terrain will be drawn first,
- * including fill, line, background, hillshade and raster). Any layers that
- * are positioned after symbols are draped last, over symbols. Otherwise, if
- * set to `false`, the map will always be drawn for layer order priority.
- * By default, it is set to `true`.
- */
- @property (nonatomic, readonly, nullable) NSNumber *optimizeForTerrain NS_REFINED_FOR_SWIFT;
- /**
- * The size to resize the map object and renderer backend.
- * The size is given in `platform pixel` units. macOS and iOS platforms use
- * device-independent pixel units, while other platforms, such as Android,
- * use screen pixel units.
- */
- @property (nonatomic, readonly, nullable) MBMSize *size NS_REFINED_FOR_SWIFT;
- /** The custom pixel ratio. By default, it is set to 1.0 */
- @property (nonatomic, readonly) float pixelRatio;
- /** Glyphs rasterization options to use for client-side text rendering. */
- @property (nonatomic, readonly, nullable) MBMGlyphsRasterizationOptions *glyphsRasterizationOptions;
- @end
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